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  1. #1
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Ignnis View Post
    I've seen some horrifying tanks pre 30 and paring an int acn with in stats would be a recipie for disaster. On your line of thought any pre 30 class could just cross class cure/physik and que as heals or cross class flash and skull sunder and que as tank (God forbid).
    Skull Sunder is useless without Heavy Swing, the combo creates the Enmity of 200, you won't hold anything even spamming 100 potency.
    (0)

  2. #2
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Iagainsti View Post
    Skull Sunder is useless without Heavy Swing, the combo creates the Enmity of 200, you won't hold anything even spamming 100 potency.
    Not that you're wrong, but I wanted to point out that Skull Sunder has its 3.5x enmity multiplier even when used out of combo. So, even though it's a 100 potency attack out of combo, it still does 350 potency worth of enmity generation. That's almost as much as a non-ranged tomahawk (tomahawk is 390 enmity potency). In the very early dungeons, before you get Butcher's Block, a MRD spamming Skull Sunder is almost as effective at holding aggro as one that uses Heavy Swing -> Skull Sunder (average enmity of pure Skull Sunder: 350, average enmity of 1-2 combo: 425).

    So, you could totally tank as an LNC in, say, Sastasha normal by cross-classing Skull Sunder and Flash. Should you? Probably not. But could you? Yes. This is the point people are making - it's the same argument as an ACN healing. And would you want that LNC to tank Aurum Vale? Yes, because it'd be hilarious No, absolutely not.
    (0)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  3. #3
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Nyalia View Post
    Not that you're wrong, but I wanted to point out that Skull Sunder has its 3.5x enmity multiplier even when used out of combo. So, even though it's a 100 potency attack out of combo, it still does 350 potency worth of enmity generation. That's almost as much as a non-ranged tomahawk (tomahawk is 390 enmity potency). In the very early dungeons, before you get Butcher's Block, a MRD spamming Skull Sunder is almost as effective at holding aggro as one that uses Heavy Swing -> Skull Sunder (average enmity of pure Skull Sunder: 350, average enmity of 1-2 combo: 425).
    Had to look that up, thanks for the info, I did not know that the enmity was 350 potency str8 up.
    (0)

  4. #4
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Iagainsti View Post
    Had to look that up, thanks for the info, I did not know that the enmity was 350 potency str8 up.
    There is some disagreement on whether the enmity multiplier for Skull Sunder is 3.5x or 3x. Either way, you can totally hold aggro with it as a cross-class skill....... in Sastasha (Normal) (and likely the other early dungeons as well, up through Toto-rak).
    (0)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder