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  1. #1
    Player
    Mirakumi's Avatar
    Join Date
    Oct 2011
    Location
    Windurst 2.0
    Posts
    1,170
    Character
    Lady Zelda
    World
    Leviathan
    Main Class
    Archer Lv 92

    So...about Arcanist

    I was wondering how come Arcanist can't queue as healer. They are just as viable as CNJ and can heal just as good.

    It never made sense to me that when they finally become 30 that suddenly your thrust into the healing role.

    I've always felt that ACN should be able to queue dd or heal and then that way when it comes they are prepared for the swap.

    I shrug. Just throwing this out there.

    ---
    Reply to Ignnis since I can't post again for today:
    I've never seen traits as a major wall-stopper at lower levels. I don't think it really matters to any class, even tanks, at low levels until getting into that job role.

    Ignnis: *I've seen some horrifying tanks pre 30 and paring an int acn with in stats would be a recipie for disaster. On your line of thought any pre 30 class could just cross class cure/physik and que as heals or cross class flash and skull sunder and que as tank (God forbid)
    Those classes with cross class shouldn't be able to queue because most of the people who level glad, thm, or what not - don't even bother cross class leveling till they are hit with that 30 bump that tells them you need to go get this class to 15.

    Reply to:

    *They would have to develop a system where you can choose whether you want to heal or dd on this class
    I don't see why it's a big deal - healers are always short on lower levels, this could be a good thing. But I see your reasoning for it being a hardship when it takes a year to make a new class.


    *Should they allow ACN to heal after level 30? If yes, he is underpowered, if no, it feels incosistent imo
    I meant it as below level 30.

    *Why not allow queue as heal also for BLM with cure/physik crossclass too then?
    Because people who lvl thm sometimes don't swap classes when leveling to 30. (ie didn't build healer for cure even if its at lvl2)
    While ACN is given psyhik at low levels -> 30.

    *ACN itemization is built on INT, while Conjurer can equip most level 50 mind stuff, arcanist can't.
    Speaking about under level 30 here. Considering anything under 30 casters can roll on healer gear.

    *Technically, I would guess every class/job is limited to one role, for reasons of balancing and simplicity
    Shrugs. This is their reasoning I guess.

    Reply @ Nylia
    Nyalia

    You could say the same about CNJ. Yesterday the healer in our PT had a fit since one qued for WoD.
    But you do make a point with the rest of your post.

    /touche.
    Nyalia has defeated me. ^^
    Edit:
    Fixed for nitpickers
    (1)
    Last edited by Mirakumi; 03-17-2015 at 11:58 PM. Reason: Can't post reached limit

  2. #2
    Player
    Ignnis's Avatar
    Join Date
    Aug 2013
    Posts
    541
    Character
    Ignis Inferne
    World
    Cerberus
    Main Class
    Conjurer Lv 70
    Getting that lvl 29 arc who puts all his points into int and ques as a healer.
    (1)

  3. #3
    Player
    Darkstride's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,602
    Character
    Ruin Darkstride
    World
    Excalibur
    Main Class
    Sage Lv 100
    Nitpicking but... ARC is Archer. Arcanist is ACN and Conjurer is CNJ, not CON.
    (1)
    Last edited by Darkstride; 03-17-2015 at 09:39 PM.

  4. #4
    Player
    Spoekes's Avatar
    Join Date
    Feb 2014
    Posts
    646
    Character
    Spoekes Magica
    World
    Odin
    Main Class
    Scholar Lv 70
    Some random thoughts about it:
    • They would have to develop a system where you can choose wether you want to heal or dps on this class
    • Should they allow ACN to heal after level 30? If yes, he is underpowered, if no, it feels incosistent imo
    • That's not really a negative point: why not allow queue as heal also for BLM with cure/physik crossclass too then?
    • ACN itemization is built on INT, while Conjurer can equip most level 50 mind stuff, arcanist can't
    • Technically, I would guess every class/job is limited to one role, for reasons of balancing and simplicity
    (1)

  5. #5
    Player
    Ignnis's Avatar
    Join Date
    Aug 2013
    Posts
    541
    Character
    Ignis Inferne
    World
    Cerberus
    Main Class
    Conjurer Lv 70
    I've seen some horrifying tanks pre 30 and paring an int acn with in stats would be a recipie for disaster. On your line of thought any pre 30 class could just cross class cure/physik and que as heals or cross class flash and skull sunder and que as tank (God forbid).
    (0)

  6. #6
    Player
    Noira's Avatar
    Join Date
    Dec 2014
    Posts
    206
    Character
    Alexa Nubara
    World
    Gilgamesh
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Ignnis View Post
    I've seen some horrifying tanks pre 30 and paring an int acn with in stats would be a recipie for disaster. On your line of thought any pre 30 class could just cross class cure/physik and que as heals or cross class flash and skull sunder and que as tank (God forbid).
    Well technically, you forget that Arcanist has a pet which allows them to multitask without giving up too much dps. Other dps classes can't do this. You can tank heal and dps an entire dungeon as Arcanist.

    That said Arcanist is merely a support dps class and should remain so.
    (0)

  7. #7
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Ignnis View Post
    I've seen some horrifying tanks pre 30 and paring an int acn with in stats would be a recipie for disaster. On your line of thought any pre 30 class could just cross class cure/physik and que as heals or cross class flash and skull sunder and que as tank (God forbid).
    Skull Sunder is useless without Heavy Swing, the combo creates the Enmity of 200, you won't hold anything even spamming 100 potency.
    (0)

  8. #8
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Iagainsti View Post
    Skull Sunder is useless without Heavy Swing, the combo creates the Enmity of 200, you won't hold anything even spamming 100 potency.
    Not that you're wrong, but I wanted to point out that Skull Sunder has its 3.5x enmity multiplier even when used out of combo. So, even though it's a 100 potency attack out of combo, it still does 350 potency worth of enmity generation. That's almost as much as a non-ranged tomahawk (tomahawk is 390 enmity potency). In the very early dungeons, before you get Butcher's Block, a MRD spamming Skull Sunder is almost as effective at holding aggro as one that uses Heavy Swing -> Skull Sunder (average enmity of pure Skull Sunder: 350, average enmity of 1-2 combo: 425).

    So, you could totally tank as an LNC in, say, Sastasha normal by cross-classing Skull Sunder and Flash. Should you? Probably not. But could you? Yes. This is the point people are making - it's the same argument as an ACN healing. And would you want that LNC to tank Aurum Vale? Yes, because it'd be hilarious No, absolutely not.
    (0)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  9. #9
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Nyalia View Post
    Not that you're wrong, but I wanted to point out that Skull Sunder has its 3.5x enmity multiplier even when used out of combo. So, even though it's a 100 potency attack out of combo, it still does 350 potency worth of enmity generation. That's almost as much as a non-ranged tomahawk (tomahawk is 390 enmity potency). In the very early dungeons, before you get Butcher's Block, a MRD spamming Skull Sunder is almost as effective at holding aggro as one that uses Heavy Swing -> Skull Sunder (average enmity of pure Skull Sunder: 350, average enmity of 1-2 combo: 425).
    Had to look that up, thanks for the info, I did not know that the enmity was 350 potency str8 up.
    (0)

  10. #10
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Iagainsti View Post
    Had to look that up, thanks for the info, I did not know that the enmity was 350 potency str8 up.
    There is some disagreement on whether the enmity multiplier for Skull Sunder is 3.5x or 3x. Either way, you can totally hold aggro with it as a cross-class skill....... in Sastasha (Normal) (and likely the other early dungeons as well, up through Toto-rak).
    (0)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

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