Hi ChiefCurrahee,

Agreed. Glad you brought back this topic, now that Battle Regimens are finally being reworked (thankfully).

I also hope we see something more active and interesting like Final Fantasy XI's Skillchain + Chrono Trigger's Tech System. I hope we get a New Skillchain / Combo System for Combat that:

* Is more Active and Timing-based instead of just dumping all your attacks into a giant queue (like we have now) and just waiting for it to go off.

* Allows for interesting Combinations (like your examples with "Thunder" (Magic) + "Spinstroke" = "Thunder Stroke").

* Allows Magic Bursts (like FF XI) so Mages can tag on some fantastic magic damage.

* Has stunning, gorgeous Visual Effects and Sound Effects that surpass Light and Dark Skillchain Effects in FF XI (those are still 10-times more impressive than the Non-Existent FX we have now for Battle Regimens).

Skillchains were one of the most unique things in FF XI, and it'd be nice to have something at the core of our Combat in FF XIV that keeps everyone engaged and interested in participating in something greater than individual Weaponskill and Magic usage.

I'd love to see not only interesting Weaponskill + Magic Combinations, but also After Effects like Detonation, Light, Dark, etc. FF XIII-2 is going to have Summon Creatures appear to help out in Combat (don't know the details of it yet), maybe some additional Elemental Being / Strike could be tagged on with the right combations?

It'd be crazy-cool to have, say, Shiva show up and tag on a Diamond Dust for a long Combo, but that's dreaming. :P (It won't fit the lore and they'd save it for Summoners (Yes, please ).

No matter what, I look forward to the revamp and new Combo / Skillchain System.