Results 1 to 10 of 59

Hybrid View

  1. #1
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Dreadnought View Post
    the arguments denying that BR is a clunky system are no different than the ones arguing that the party search function is streamlined and perfectly functional, yet both are very clunky and pale in comparison to their potentials.
    No sorry, but no one argues that the party search function is easy to use. You are trying to make people who are able to use BR's out to be delusional or something.

    BR's are at the very least as simple as Skill Chains were:

    TP skills>TP skill>Magic burst and there you have it an XI styled skill chain.

    What's more entering a mode is much easier than timing, both when accounting for lag and slow people (the only problem with queuing BR's quickly currently). It should take no longer really than 2-4 seconds for a full party to execute a battle regimen, but of course it is slower if some are slow. The difference here between XI and XIV (both systems had a steep "learning curve") is that you don't fail a BR if you have to wait like you would a skill chain.

    Also a coordinated BR is capable of being much quicker than a skill chain because it is instant, whereas a skill chain required a short delay between the actions. So that argument again falls on its face, the only thing that hinders a battle regimen are players holding the rest of the group up. In a skill chain they would simply fail the skill chain and you would have nothing. Here it is simpler and more forgiving, but people don't realize this so they blame the system instead of the players.

    I'm all for them improving the battle regimen system, but it is neither complicated, convoluted, or useless in its current incarnation.
    (0)
    Last edited by Murugan; 08-30-2011 at 01:14 PM.

Tags for this Thread