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  1. #1
    Player
    Tsukino's Avatar
    Join Date
    Mar 2011
    Posts
    1,142
    Character
    Tsukino Mahou
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    I think battle regimens were vastly easier to execute and understand than skillchains in FFXI.

    The two main things that make them superior are that they're in a separate mode, and that there's a list showing what will execute. The separate mode means you're not telling the tank or other members not involved to hold off so that it can be performed - they can do whatever they want because they're outside the BR system. The list means you don't have to write a bunch of macros and try and time things perfectly with other players; good timing makes things smoother, but you aren't relying on people to notice things, exchange TP information, etc. because you can just see what's in the list on your screen. The problems of FFXI-style SCs would be made many times worse by the battle speed in XIV too.

    One suggestion I have for making it better, though, would be to sort of combine both systems. Maybe instead of entering BR mode, you could get a list of recently used spells and TP attacks from everyone in the party. Then if you have something that can create an effect with it, you pick theirs from the list, then execute yours. That would retain the on-screen information and negate interference from other party members just like BR, but allow you to execute things on the fly as well as not keeping you "stuck" in the BR queue waiting on other players.
    (1)

  2. #2
    Player
    Zanfire's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    821
    Character
    Zanfire Leoz
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Tsukino View Post
    I think battle regimens were vastly easier to execute and understand than skillchains in FFXI.

    The two main things that make them superior are that they're in a separate mode, and that there's a list showing what will execute. The separate mode means you're not telling the tank or other members not involved to hold off so that it can be performed - they can do whatever they want because they're outside the BR system. The list means you don't have to write a bunch of macros and try and time things perfectly with other players; good timing makes things smoother, but you aren't relying on people to notice things, exchange TP information, etc. because you can just see what's in the list on your screen. The problems of FFXI-style SCs would be made many times worse by the battle speed in XIV too.

    One suggestion I have for making it better, though, would be to sort of combine both systems. Maybe instead of entering BR mode, you could get a list of recently used spells and TP attacks from everyone in the party. Then if you have something that can create an effect with it, you pick theirs from the list, then execute yours. That would retain the on-screen information and negate interference from other party members just like BR, but allow you to execute things on the fly as well as not keeping you "stuck" in the BR queue waiting on other players.
    wait...what? How is executing a SC harder? how was doing WS to WS hard to figure out or do? The only thing that was hard to understand was knowing which WS combos did what, which is still present in this game. Other then that it took coordination...which you need just as much of here.

    Its pretty clear that BRs are much more confusing and take longer to use, ive seen plenty of people who say they dont get it or don't even know its there. Not only where SCs quicker (this being quicker paced then FFXI) i just dont see too many issues.

    People have to say what SC or BR they are doing before the do it, so that happens in both, the only real difference is that you cant get interupted, but if your group had half a brain and knew they were doing a SC (especially when it was back when people actually used them w/ MB) it didnt happen often. As for calling out TP, well it can happen here, unless all you ever did was attack to attack. If it had to do w/ WSs then you still had to deal with TP (though it is faster here) and now you have to deal with longer cooldowns...so if anything its just as bad.
    (1)

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