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スレッド: Goodbye Battle Regimens

  1. #1
    Player
    Azurymber's Avatar
    登録日
    2011/03/08
    Location
    Gridania
    投稿
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    学者 Lv 90

    Goodbye Battle Regimens

    Dev 1133: http://forum.square-enix.com/ffxiv/t...attle-Regimens

    We've had a long run, but now we can say goodbye to your tactical prowess. For a few months we can just whack away at mobs without skill ^^ We had lots of fun, hope to see you improved and looking healthier when you return anew.
    (7)
    Mew!

  2. #2
    Player
    登録日
    2011/03/21
    Location
    Gridania
    投稿
    1,620
    Old news is old
    (9)

  3. #3
    Player
    登録日
    2011/03/08
    Location
    リムサ ロミンサ
    投稿
    1,084
    Hey! Where's Producer Letter XVII?
    (1)

  4. #4
    Player
    Zanfire's Avatar
    登録日
    2011/03/10
    Location
    Ul'dah
    投稿
    821
    Character
    Zanfire Leoz
    World
    Sargatanas
    Main Class
    槍術士 Lv 60
    hey really need to streamline this system, it was extremely noticeable pre- auto attack with how slow it was and it feels like there is just too many button clicks. This would have worked better in FFXI were the pace is a bit slower and reverse for skill chains here, the much faster more fluent system for the quicker game. Im just not sure how they went from a simple WS to WS = effect to turn on BR > select attack > wait for partner to do the same > then click it off at the same time.

    Hopefully they make it quicker and more noticable effects when it comes back, right now i just hate using it and wont miss it for a second.

    for me ...good riddence.
    (6)

  5. #5
    Player
    Azurymber's Avatar
    登録日
    2011/03/08
    Location
    Gridania
    投稿
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    学者 Lv 90
    why does the battle regimen thing on the main page say:

    "A new thread has been started in the Updates section of the official forums regarding the new stealth ability for Disciples of the Land. The title of the thread is as follows:

    [dev1133] Battle Regimens
    "

    someone forgot to edit their copy paste :x
    (4)
    Mew!

  6. #6
    Player
    Yoohre_WildRiver's Avatar
    登録日
    2011/04/26
    投稿
    758
    Character
    Yoohree Reborn
    World
    Zalera
    Main Class
    調理師 Lv 70
    good by BR... Hello <>Weapon SkillChain<> + <>Magic Burst<> . .. . . .

    i wish >.<
    (10)

  7. #7
    Player

    登録日
    2011/03/08
    Location
    インドネシア語
    投稿
    2,251
    Quote 引用元:Zanfire 投稿を閲覧
    hey really need to streamline this system, it was extremely noticeable pre- auto attack with how slow it was and it feels like there is just too many button clicks. This would have worked better in FFXI were the pace is a bit slower and reverse for skill chains here, the much faster more fluent system for the quicker game. Im just not sure how they went from a simple WS to WS = effect to turn on BR > select attack > wait for partner to do the same > then click it off at the same time.

    Hopefully they make it quicker and more noticable effects when it comes back, right now i just hate using it and wont miss it for a second.

    for me ...good riddence.


    You are not doing it right. BR deals massive damage when done right, it's all about communication.

    I will definitely miss BR and gonna hate spamming AoE WS for the next 2 patches or more. /sigh
    (6)

  8. #8
    Player
    Perrin_Aybarra's Avatar
    登録日
    2011/05/19
    投稿
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    幻術士 Lv 38
    Good thing too. Their Battle regimen system isn't fun to execute at all and it's a lot less dynamic than the skillchain counterpart in FFXI. Just improve on the skillchain and it will be fine, as in the same idea as skillchains + magic bursts butthey can add in their idea of debuffs on the target.

    Just remove that stupid queue system the regimen is.
    (5)

  9. #9
    Player
    Archadius's Avatar
    登録日
    2011/03/08
    Location
    Ishgard
    投稿
    1,304
    Character
    Arcadia Aurora
    World
    Balmung
    Main Class
    暗黒騎士 Lv 91
    If BR is retired and SC + MB takes it's place, I'd welcome the transition.

    On the other hand, I found BR to be interesting and carry great potential with some tweaks.

    Oh Battle Regimen... How little we knew ye.
    (4)

  10. #10
    Player
    Perrin_Aybarra's Avatar
    登録日
    2011/05/19
    投稿
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    幻術士 Lv 38
    Quote 引用元:Archadius 投稿を閲覧
    If BR is retired and SC + MB takes it's place, I'd welcome the transition.

    On the other hand, I found BR to be interesting and carry great potential with some tweaks.

    Oh Battle Regimen... How little we knew ye.
    the only thing the BR has for itself is the debuff you create on the target when you get it right. Take that idea and put it over skillchains. Mainly what is making the BR so awful is the queue system where you input your ability to use in regimen and have to wait there unable to do anything until it's executed.

    You just can't have this type of system with a real time battle cause you know... the battle keeps going while you wait on people. If you want a dynamic battle system and have fights that flow well, you got to have them executed like the SC were where everyone have to time their abilities for it to work.
    (9)

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