This is interesting, I appreciate the answer. Maybe I'll test this out myself next time I'm bored farming MGP.I tried this again while replacing that one card using the same card placement as before(And the AI will always about 90% of the time repeat all their moves), they didn't bother covering it. Tried this again more times repeating the same play and swapping the same two cards. The same thing every time.
A true paladin... will sheathe his sword.
In a game that emphasizes strategy, throwing in RNG completely destroys the concept. In chaos i suppose you can build a deck around it, but Random? Theres literally no thought process behind it. You just challenge and hope for the best. If I wanted to get shafted by RNG I'd go work on a relic.Chaos Rule Explained: "Lel i win because the game allows me to use the right cards in the right moment" or "Damn i lose because the game lets me use cards, i cant flip anything with all the time."
People really should start getting gud at TT, because i cant tell whats wrong with the Chaos rule on Swift.
Which is it? Anyone having trouble farming really needs to play better, or the drop rates on rare cards should be buffed?Anyone unable to farm even the most difficult NPCs is simply bad at TT.
Yes, random and chaos can be tough. But random is more than farmable once you hit 60 cards and Chaos isn't very hard once you realize the npcs that use it have weak points to their decks.
I'd be more than happy to see a buff to drop rates on rarer cards, free MGP never hurts. However, anyone having trouble farming really just needs to just up their game.
If you are asking for the drop rate to be buffed it sounds like you have trouble farming them yourself..
I'm guessing some people just have bad memory and don't remember RNG worked in their favor and gave them cards in 5 wins total, or they actually played for hours against that npc themselves.
Yes, it's very useful knowing that Landanel still has Odin in his hand, and that his Odin will flip any side it is placed against.
Even if you get a full deck of 1 stars you can beat them usually because you can simply exploit the AI they use. One of the biggest advantages you have as a player yes even in chaos matches, is that you know every card they essentially have so you can already plan ahead both in strategy (aka placement) and in cards to use in a deck (for chaos).
My apologies if I sound rude. But I highly question your argument, or experience in TT when you claim that chaos or random NPCs can be easily beaten by a deck full of 1 stars; when it's near impossible for them be beaten by such a deck.
Last edited by Aeyis; 03-16-2015 at 06:18 AM.
For those claiming that RNG opponents are 'easy', please check your statements.
It's may be possible if you have alternate rules to try and use. Rules such as Plus can work in your favor if you play your cards right. Pure RNG comes down to luck though. It is a fact that NPC opponents have very limited card selections and so their decks will ALWAYS be in their favour. Enjoy your 1-star horde versus their 4-5 star massacre. Unless they intentionally make stupid mistakes, it is often impossible to win with such cards.
Sometimes you'll get lucky and end up with multiple 2-stars. At least, you will if you have 40+ cards in your deck. Anyone else is stuck with five 1-star cards, and maybe four 1-stars and a single lucky draw. Often I found myself against Rowena with a deck of 1-stars or maybe a single 2-star if I was 'lucky'.
Yes, I've beaten every NPC in the game. Yes, I've also claimed the majority of cards from said players. So yes, I know they can be truly unfair and unkind. They don't play by our rules, they play by their own. Using multiple 4-star and 5-star cards is impossible for players but are an everyday occurrence for them. Random always works in their favour due to their limited selection.
I'd love to know what your definition of unfair truly is if you don't see an obvious problem with making nigh-unbeatable NPCs you need to win against multiple times to get your cards.
must be new here, the devs wont allow any content meant for casuals to be harder than a 3 out of 10 because then the forums will be filled with whiners.NPCs is not strong, all know that... the only problem is this random rule! this nerf is not necessary.... instead of nerf NPCs , buff the drop rate in trials because i already completed Battle in the big keep 120+ times and The Dragon's Neck 100+ times WITHOUT receive any card!
More like they don't want content to fall out of use due to being too hard. History supports this mentality, as there are entire swaths of FFXI that just occupy server space due to no one wanting to do them.
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