10 is the highest value, you cannot go above it. A with +9 would still only be A, 2 with +9 would still only be an A, 5 with +7 will still only be an A.
That's kinda arguing something slightly different though. More or less that's like saying Chaos is hard because you don't get the right card when you need it.
These are the boundaries of the rule, you will get good hands or you will get bad hands but one thing is for sure, is the AI is easily baited and each NPC has weak points to exploit, so if you have the beastman deck and a few decent 1 star cards with high sides like chocobo, moogle, amaljaa, and maybe one 3*+ card you are more likely to get these cards on average as you add more cards into your deck.
Getting more cards in general benefits you against the random people and yes you can get more 2 stars in your hand as well after you unlock it. Even getting a hand where you have a 3star or higher and a 2 star is already a huge boost to what you can do against these NPCs.
Between the easy baiting and exploiting weaknesses on NPC cards and having a good amount of 2* cards you can easily beat these NPCs. Even if you get a full deck of 1 stars you can beat them usually because you can simply exploit the AI they use. One of the biggest advantages you have as a player yes even in chaos matches, is that you know every card they essentially have so you can already plan ahead both in strategy (aka placement) and in cards to use in a deck (for chaos).
Random is crap; a lot of the time you will only win because the CPU can play stupidly. Most of the time, your cards just will not be able to stand up to the NPC's stacked deck otherwise.
Nope, but 10=10, and no matter how high a card ascends it won't go over 10. The game explicitly tells you this, so it's not an oversight.This isn't the problem. I got this alot against Indolent Imperial and Vorsaile, where 10>11. I'm dropping a 6+5 Frixio on an 8+2 Nero or a 9+1 Bahamut and... nothing. Nothing happens. Why, cause 10>11 apparently.
There's a hard cap on the card values at A (10) in Ascension. There is no A+1. :3
It's tripped me up a few times trying to flip my own cards back over, but waiting a turn too long.
Right? I beat Rowena when I got a half-decent draw simply because she played like a complete idiot. Thankfully I got Louisoix on my second win. I bailed faster than you can say 'seeya nerd'. Swift and his Chaos rule is pissing me off to no end right now, though. He always seems to get his cards in exactly the order he needs them...
Last edited by Ashkendor; 03-16-2015 at 01:17 AM.
I agree with this. But its more a matter of it not making sense.
The Random rule especially. How is it random if it doesn't REALLY randomly take a pick of any of your cards. At least you would have a slight chance of getting all 4 star cards once in a while. But you have 0 chance because its not really random. For you OR the NPC. Silly.
The Random and Chaos rules are literally the worst. You can get 5 cards of 1 stars but lol the NPC always has the exact same cards.
people play this so broken+unfair card game? XD
NPCs are way to much in advance!
While we players have a really, really, really near non-existent chances to get 4star cards, NPCs mostly use.
Unfair rules that dont effect NPCs.
I liked this game back on FF8. But here? I dont even have 20 different cards.
I have quit after I tryd to save my deck only with two 4stars(Lahabrea+Minfillia) I got from Booster Packs!
"To many rare cards, cant use deck!" /card game interest went to: 0%
NPCs has not even 10 diff. cards and they are full of 3-4 stars!!
I am glad I am not the only one who has noticed that. They get to have more rares in a hand than us players - that's not cool. LOL
The only thing that should be changed is the random rule for NPCs. It should apply to them, too
Chaos Rule Explained: "Lel i win because the game allows me to use the right cards in the right moment" or "Damn i lose because the game lets me use cards, i cant flip anything with all the time."
People really should start getting gud at TT, because i cant tell whats wrong with the Chaos rule on Swift.
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