So, I was thinking about how we can improve the use of old content while helping new players out. I think SE needs to revamp rewards for lvl 50 players running low lvl dungeons. So I have an idea.
Currently the system is that you will get tomes instead of exp. for running dungeons after you hit 50. There are a few problems with this system.
#1: The amount you get is very low, especially the lower the lvl of the dungeon and/or trial, the lower the amount of tomes. Which leads to the next problem...
#2: There is no flexibility in changing the amount. What i mean is that if you want more people to say...run satasha because there are a ton of newbies running it, then you should increase the reward based on that need. But there is still one more glaring problem after that...
#3 Speedruns. Speedruns are necessary for alot of high level players. But speedruns are not conducive for newbies and people lvling alt characters because mobs are skipped alot and mobs provide much needed exp.
SO....i think SE should adopt a system similar to the one a game that i like to play every so often does with exp. past max lvl. Destiny. If you don't know, in Destiny, once you hit max lvl, your equip dictates ilvl just like in this game...with one difference. You still gather exp. Now its whats done with that exp that makes this system workable for FFXIV, cause now your exp is used to get items called "Motes of Light" which is an alternate currency similar to our tomes. Every time you fight, you get the same exp, but instead of going to next lvl, you get the Mote of Light. For Ex: Lets say to next lvl you need 500K. When you get to 500K, instead of going up a lvl, u receive a mote. All exp gained goes into getting the mote, whether you fight something giving you 1exp or 1,000xp.
Now, to add this into this game, i would make it where once you get to lvl 50, your exp. meter is replaced by...lets call it a duty meter. And as you complete "Duties", the exp. you get from the mobs will go to fill meter. once meter is full, you automatically receive...lets call it a Duty Seal. And of course, this duty seal can call the key item field as its home and its stackable but untradable. Now, this seal can be traded in ummm...somewhere like maybe a special npc in like mor dhona. You can trade this seal in for either a certain number of allied seals, tomes.
Now of course with a system like this, you need to make a counter so people can't farm them all crazy and such, but we also want to allow it to be farmed to an extent to help keep people interested in doing low lvl duties. And once again, only exp earned in duties will fill duty bar. So it would look someting like this.
NPC in Mor Dhona trades duty seals for exchange rate of lets say:
1 Duty Seal = 300 Allied Seals
1 Duty Seal = 300 Soldiery tomes
1 Duty Seal = 100-125 Poetic tomes
etc.....
Now also to help people not rage quit low lvl and to combat speedrunning when speedrunning isn't wanted, add additional incentives while fighting mobs in duties. For ex. when you fight said mobs either add a multiplier in (like increase exp. gained by like x1.1, x1.2, x1.4...etc based on what SE's numbers think should be a good cumulative multiplier) or add another rng feature (since they love RNG) that randomly picks a mob that when its killed, gives an exp multiplier to party members to increase exp gained when defeating final boss at end of duty.
Now of course, the above wouldn't work on primals, but SE can add pre determined multipliers to each primal and each version of primal based on difficulty and need of completion. For ex. When you queue in for Ifrit HM, exp multiplier could be at x1.4 or x2.0 and can only get it upon completion of duty. And they can change this multiplier on the fly as they see fit.
Also, this system could help add another layer for the "adventurer in need". Could make it so that if you are an adventurer in need, you can also have a multipler increase of like x2.0 for being on. That would also get people to play more as a tank or healer.
So...what do you guys think? Would this give extra incentive for more players to run lower lvl content?