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  1. #1
    Player
    QiLymePye's Avatar
    Join Date
    Dec 2014
    Location
    Ul'Dah
    Posts
    312
    Character
    Bloody Knuckles
    World
    Lamia
    Main Class
    Archer Lv 50

    How to improve queue times and how to make older content more feasible to do

    So, I was thinking about how we can improve the use of old content while helping new players out. I think SE needs to revamp rewards for lvl 50 players running low lvl dungeons. So I have an idea.

    Currently the system is that you will get tomes instead of exp. for running dungeons after you hit 50. There are a few problems with this system.

    #1: The amount you get is very low, especially the lower the lvl of the dungeon and/or trial, the lower the amount of tomes. Which leads to the next problem...

    #2: There is no flexibility in changing the amount. What i mean is that if you want more people to say...run satasha because there are a ton of newbies running it, then you should increase the reward based on that need. But there is still one more glaring problem after that...

    #3 Speedruns. Speedruns are necessary for alot of high level players. But speedruns are not conducive for newbies and people lvling alt characters because mobs are skipped alot and mobs provide much needed exp.

    SO....i think SE should adopt a system similar to the one a game that i like to play every so often does with exp. past max lvl. Destiny. If you don't know, in Destiny, once you hit max lvl, your equip dictates ilvl just like in this game...with one difference. You still gather exp. Now its whats done with that exp that makes this system workable for FFXIV, cause now your exp is used to get items called "Motes of Light" which is an alternate currency similar to our tomes. Every time you fight, you get the same exp, but instead of going to next lvl, you get the Mote of Light. For Ex: Lets say to next lvl you need 500K. When you get to 500K, instead of going up a lvl, u receive a mote. All exp gained goes into getting the mote, whether you fight something giving you 1exp or 1,000xp.

    Now, to add this into this game, i would make it where once you get to lvl 50, your exp. meter is replaced by...lets call it a duty meter. And as you complete "Duties", the exp. you get from the mobs will go to fill meter. once meter is full, you automatically receive...lets call it a Duty Seal. And of course, this duty seal can call the key item field as its home and its stackable but untradable. Now, this seal can be traded in ummm...somewhere like maybe a special npc in like mor dhona. You can trade this seal in for either a certain number of allied seals, tomes.

    Now of course with a system like this, you need to make a counter so people can't farm them all crazy and such, but we also want to allow it to be farmed to an extent to help keep people interested in doing low lvl duties. And once again, only exp earned in duties will fill duty bar. So it would look someting like this.

    NPC in Mor Dhona trades duty seals for exchange rate of lets say:
    1 Duty Seal = 300 Allied Seals
    1 Duty Seal = 300 Soldiery tomes
    1 Duty Seal = 100-125 Poetic tomes

    etc.....

    Now also to help people not rage quit low lvl and to combat speedrunning when speedrunning isn't wanted, add additional incentives while fighting mobs in duties. For ex. when you fight said mobs either add a multiplier in (like increase exp. gained by like x1.1, x1.2, x1.4...etc based on what SE's numbers think should be a good cumulative multiplier) or add another rng feature (since they love RNG) that randomly picks a mob that when its killed, gives an exp multiplier to party members to increase exp gained when defeating final boss at end of duty.

    Now of course, the above wouldn't work on primals, but SE can add pre determined multipliers to each primal and each version of primal based on difficulty and need of completion. For ex. When you queue in for Ifrit HM, exp multiplier could be at x1.4 or x2.0 and can only get it upon completion of duty. And they can change this multiplier on the fly as they see fit.

    Also, this system could help add another layer for the "adventurer in need". Could make it so that if you are an adventurer in need, you can also have a multipler increase of like x2.0 for being on. That would also get people to play more as a tank or healer.

    So...what do you guys think? Would this give extra incentive for more players to run lower lvl content?
    (2)

  2. #2
    Player
    Nghthawk's Avatar
    Join Date
    Feb 2013
    Posts
    224
    Character
    Nghthawk Evenfall
    World
    Gilgamesh
    Main Class
    Paladin Lv 69
    Nope

    /10 char
    (1)

  3. #3
    Player Talia_Hailwind's Avatar
    Join Date
    Dec 2014
    Posts
    467
    Character
    Talia Hailwind
    World
    Cerberus
    Main Class
    Conjurer Lv 60
    I do think all that wasted XP should be used for something. Anything. Then people wouldn't shy away from content that doesn't just offer gil or higher armor.
    (5)

  4. #4
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    No offense but it's too complex. The best way to improve queue times is to make people want to play roles that are needed and give an incentive to do so.
    There are lots of games with ways of trying to "deal" with old content becoming "ghosted," and they keep coming up against a huge wall. Namely, people will not do things that aren't fun and easy, especially if they need to be repeated.
    You can offer all the gil and special seal items you want, but it won't actually make the queues better.
    Remember an overabundance of people can create just as much of a problem in queues as a lack of people can.
    (0)

  5. #5
    Player
    QiLymePye's Avatar
    Join Date
    Dec 2014
    Location
    Ul'Dah
    Posts
    312
    Character
    Bloody Knuckles
    World
    Lamia
    Main Class
    Archer Lv 50
    I don't think that its complex. Its wasn't complex for a FPS. I would think it can easily be done with an RPG like this one. And also, while yes an overabundance CAN also create long queue times, the problem right now is that there isn't enough people to play the roles that we need and the incentive to play those roles. And third, this game is based of off of people doing things that are not fun or easy, just troll through the threads. Relic is one example. What im saying is that we can add something to make traveling through the low level dungeons more worthwhile for everyone than just a bit of extra gil and a minute amount of tomes. People like to see progress, and when you can see that you need just a little more exp just to get another 100-300 tomes or allied seals, tell me thats not a goal to work towards more so than completing a duty for 10 poetics? 10? or 7? or 5? lol.
    (1)
    Last edited by QiLymePye; 03-15-2015 at 11:11 AM.

  6. #6
    Player
    Kuurei's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    418
    Character
    Kurei Hitaka
    World
    Diabolos
    Main Class
    White Mage Lv 80
    Nah, what we need to do....is improve the queue in a manner that actually stops DPS from sitting in queue for 26~45 mins AT PRIMETIME at the lower levels.

    Rift did this by adding the option to queue as certain roles even if your class only had a partial toolkit for that role, such as Bard main builds double-queuing as DPS/Support which allowed them to get filter significantly faster in pre-cap content. Not saying we could do that; but we need to find something that actually plays to the game's strengths. Though, with Machinist apparently being a supportive class too, maybe adding 'Support' as an additional filter for Bard and Machinist would help :P
    (0)

  7. #7
    Player
    QiLymePye's Avatar
    Join Date
    Dec 2014
    Location
    Ul'Dah
    Posts
    312
    Character
    Bloody Knuckles
    World
    Lamia
    Main Class
    Archer Lv 50
    And you are right on that as well, except that SE built the system based on the trinity, then wanted to have hybrids that really don't fit into either group. Its almost like with the class system. it sounded good, but its hampering development so they scratched it. I think they need to find out a way to do the same with these "roles".
    (0)

  8. #8
    Player
    Set-Abominae's Avatar
    Join Date
    Sep 2014
    Posts
    56
    Character
    Masta Yoda
    World
    Coeurl
    Main Class
    Gladiator Lv 60
    not even gonna read it i know its dumb just gonna say, no, not gonna happen.
    (0)

  9. #9
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Make the next relic step involve low level dungeons
    (0)

  10. #10
    Player Talia_Hailwind's Avatar
    Join Date
    Dec 2014
    Posts
    467
    Character
    Talia Hailwind
    World
    Cerberus
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by myahele View Post
    Make the next relic step involve low level dungeons
    (0)

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