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  1. #1
    Player
    Wobble's Avatar
    Join Date
    Mar 2011
    Location
    GRIDANIA
    Posts
    1,343
    Character
    Wobble Wibblewobb
    World
    Balmung
    Main Class
    White Mage Lv 60

    Why do these tabs exist on Lodestone?

    They have been there since day one, but nothing has ever become of them. So I wonder why are they there?

    (6)

  2. #2
    Player
    Fenral's Avatar
    Join Date
    Sep 2011
    Posts
    2,175
    Character
    W'fharl Tia
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Those are for a future update.

    Please look forward to it!
    (6)

  3. #3
    Player
    Wobble's Avatar
    Join Date
    Mar 2011
    Location
    GRIDANIA
    Posts
    1,343
    Character
    Wobble Wibblewobb
    World
    Balmung
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Fenral View Post
    Those are for a future update.

    Please look forward to it!
    Hahaha, been looking forward to it...
    (4)

  4. #4
    Player
    Milmoko_Gemoko's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah/Limsa Lominsa
    Posts
    374
    Character
    Milmoko Gemoko
    World
    Phoenix
    Main Class
    Marauder Lv 60
    I keep hoping the Companions tab means we're gonna have more battle pets to choose from other then the Company Chocobo, I have a sweet Coeurl from my Collectors Edition I'd like to see in battle, reckon it would make a mean DSP or Tank class.
    So come on Square more battle pets in 3XX please
    (0)

  5. #5
    Player
    NinjaTaru72's Avatar
    Join Date
    Feb 2014
    Posts
    857
    Character
    Alessa Ravachi
    World
    Mateus
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Wobble View Post
    They have been there since day one, but nothing has ever become of them. So I wonder why are they there?

    Maybe it was from 1.x?

    Back then, If you weren't around, we had "path companions" which was awesome.


    Why are path companions gone SE!
    (3)

  6. #6
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by NinjaTaru72 View Post
    Maybe it was from 1.x?

    Back then, If you weren't around, we had "path companions" which was awesome.


    Why are path companions gone SE!
    Except they redid the lodestone for 2.0.
    What this really is is one of those ideas that they wanted to make use of when they made Lodestone, but realized that for whatever reason they wouldn't be able to dedicate the resources required, or it ended up not being very relevant.
    These "artifacts" crop up in MMOs all the time. Often there are ideas that make it to implementation in one feature, but not another. And they don't bother removing it on the off chance there's a use for it later.
    Path companions are more than likely gone because of limitations regarding item slots and the like. Technically our retainers are as close as we'll get, and if they make a comeback they'll probably not be the same as before.
    Remember the whole purpose of path companions was to make the fact that 1.0 had a subscriber base smaller than the cast and crew of a lot of major motion pictures a little less of a problem. Now that 2.0 has rolled around and chocos serve basically the same purpose, there's no reason for them to exist anymore from a mechanics standpoint.
    After all despite everything, you can't ride a path companion.
    (0)

  7. #7
    Player Zaft's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    703
    Character
    Leo Strut
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by kyuven View Post
    These "artifacts" crop up in MMOs all the time.
    ^This. Even after 10 years, there are still tons of spells and abilities that are unused in FFXI, just sitting in the data files, waiting for their day.

    Quote Originally Posted by kyuven View Post
    After all despite everything, you can't ride a path companion.
    (1)

  8. #8
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by kyuven View Post
    Remember the whole purpose of path companions was to make the fact that 1.0 had a subscriber base smaller than the cast and crew of a lot of major motion pictures a little less of a problem.
    Wrong
    The purpose of a path companion was to have a NPC partner who fight with you in instanced mainstory solo quests and speak for you in mainstory CS. They didn't exist outside of the mainstory.

    The best about them was that every companion race and gender had their own personality.

    The male Lalafell who fears his own shadow, the female Lalafell who speak in rhyme, the (female) Miqo'te who is full with love.
    (1)
    Last edited by Felis; 03-14-2015 at 09:15 PM.

  9. #9
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,304
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Felis View Post
    Wrong
    The purpose of a path companion was to have a NPC partner who fight with you in instanced mainstory solo quests and speak for you in mainstory CS. They didn't exist outside of the mainstory.

    The best about them was that every companion race and gender had their own personality.

    The male Lalafell who fears his own shadow, the female Lalafell who speak in rhyme, the (female) Miqo'te who is full with love.
    Exactly, and the purpose for that was due to the fact that in 1.0 you could start the game as any class in any city - even as a Disciple of the Hand or Land (and theoretically have gone through the entire game as a crafter or gatherer). Naturally this would cause problems trying to advance through the story, so the game had alternative means of getting past difficult boss encounters, the Path Companions who would fight for you was just one such means (others were story npcs showing and doing the fighting for you that you directed and the Parley mini-game being a means to convince the enemy to actually flat-out give up without fighting.)

    ARR changed things in that there were greater restrictions on what class you could choose at the start (in other words, a Disciple of War or Magic only), which rendered these alternative methods of story advancing obsolete. But I'd still love to see the Path Companions return as an alternative to chocobo companions, they just had so much more personality.
    (1)
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  10. #10
    Player
    Bluevann's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,377
    Character
    Jet'a Vahn
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by NinjaTaru72 View Post
    Why are path companions gone SE!
    It's buried somewhere in the live letters, but Yoshida explained that Path Companions were removed to give spotlight to NPCs in instanced battles (think of Thancred against the voidsent in the lv5 instanced battle of Ul'dah, Y'shola in the Lominsa one, and Papalymo & Yda in the Gridanian one, but also all the others in the class quests etc.), as well as the chocobo companion. He said to implement the path companion back would be redundant at this point, as there is really no need of them.
    (0)

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