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  1. #1
    Player
    Alex_Lenderson's Avatar
    Join Date
    Aug 2014
    Posts
    272
    Character
    Alex Lenderson
    World
    Zalera
    Main Class
    Conjurer Lv 62

    Dive Bombs... can someone explain?

    So I go into DF and they say "run out and run back in." Cool got it. But typically someone always goofs.

    But I've yet to hear a good explanation on HOW it works.

    Green Target locks. Where is twin coming from? What path does it take? Is it random?

    If everyone stacked in the center and ran in one direction would you be safe?

    Does it strafe vertically or horizontally?

    Is the movement out what prevents the dive bomb from connecting or the movement in? If its the movement back in why not start out of the valley and run into it.

    Again - I understand what people are doing right now but I'd like to get a handle on how the move actually works.
    (0)

  2. #2
    Player Able's Avatar
    Join Date
    Sep 2014
    Location
    New Gridania (Sargatanas)
    Posts
    241
    Character
    Alinda Thorn
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    The strategy is a cheese to the mechanic because no one has figured out how to survive it legitimately. You're basically moving at the last second to cause Twin to miss her dive bomb.

    My rule is stand so everyone is basically inside one another. Three steps up, stop, wait for the dive, three steps back down. Works like a charm if you're all on the same page. If your tank has positioned it properly, another queue is to simply walk up to the neurolink and walk back down.
    (0)

  3. #3
    Player

    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,201
    tbh I have no clue. I beat t5 on my first try with 7 experienced players, and they just said (one player typed the strat on the fly btw cause he didn't think we would make it past first phase on the first try) "stand here, and run when you see the green thingy and then run back" So I did what they said and still dont understand how it works
    (0)
    http://websta.me/n/kiaraicencroft.ffxiv (Kiaraicencroft.ffxiv@instagram)

  4. #4
    Player Able's Avatar
    Join Date
    Sep 2014
    Location
    New Gridania (Sargatanas)
    Posts
    241
    Character
    Alinda Thorn
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Also, her strafe direction is random, which is the reason for the cheese.
    (1)

  5. #5
    Player
    Alex_Lenderson's Avatar
    Join Date
    Aug 2014
    Posts
    272
    Character
    Alex Lenderson
    World
    Zalera
    Main Class
    Conjurer Lv 62
    Quote Originally Posted by Able View Post
    Also, her strafe direction is random, which is the reason for the cheese.
    Ah that makes sense now. Random direction means you couldn't stack really anywhere else.
    (0)

  6. #6
    Player
    Lyzern's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    198
    Character
    Lyzern Thorvandr
    World
    Cerberus
    Main Class
    Conjurer Lv 60
    Apparently she appears from one of the sides in the arena and marks someone.

    After she casts Divebomb, she will rush into the marked person and turn (I think it's to her right, but I'm not sure). I believe the reason we all go into the pit and just run up and down is because her spawn points are limited, making the pit the only safe place to do this strategy. I am absolutely not sure if this is how it works or not, just how I see it.
    (0)
    Everything is bearable with music

  7. #7
    Player
    Rubicon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    439
    Character
    Rubicon Vale
    World
    Excalibur
    Main Class
    Summoner Lv 90
    It's my understanding that there is specific pathing for the divebombs and the position of where the marked person is when the mark disappears is what causes the pathing. In saying that, the pathing is all over the place so the easiest method is to bait Twin to a specific known path. This is why everyone stacks in that one corner and moves forward a bit and back in because 100% of the time, Twintania will divebomb from SW to NE and if everyone moves SE (out of the corner), then the team is safe. There might be other safe spots but this strategy works 100% of the time if A) everyone stacks in the corner together and B) if everyone moves out at the same time when the marker disappears/Twin appears as a focus target.
    (2)

  8. #8
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Twin can spawn at a few seemingly random places outside of the hand. It's based on where the person gets targeted, basically. The reason you go into the pit is to bait out a specific pattern where she dives into the pit, which is easily avoidable by just going out of it and back in. It's the easiest way to handle the mechanic so it's the way everyone does it.
    (1)

  9. #9
    Player
    Aphel's Avatar
    Join Date
    Sep 2013
    Posts
    239
    Character
    Moon Kibbles
    World
    Tonberry
    Main Class
    Machinist Lv 60
    We stack at the bottom of the slope to, like Able said, cheese the mechanics. Imagine her Divebomb as Titan's Landslide, except targeted.

    Her Divebomb effect is like a ruler(that tool you use to measure length with) or a ribbon: Flat and long. Keep the ruler placed flat on the ground and poke things with it. That's her Divebomb (LOL). This works well if the arena is completely flat. However once height is thrown into the equation it doesn't work so well.

    Now imagine you guys are down in the bottom of that ditch and Twintania (at the side of the arena, on a higher elevation) starts a Divebomb. That 'ruler' is essentially 'buried' into the ground in order to make a straight line from the source to the target. So the only point of exposure to her AOE is at that tiny spot at the bottom of the ditch. You've essentially taken advantage of the fact that her AOE is flat.

    Until SE tweaks the way AOEs work, this is why most, if not all, boss arenas are designed to be flat.
    (1)
    Last edited by Aphel; 03-15-2015 at 05:25 AM.

  10. #10
    Player
    lvlagmarink's Avatar
    Join Date
    May 2014
    Location
    Garlean
    Posts
    357
    Character
    Magmarink Dragregory
    World
    Moogle
    Main Class
    Lancer Lv 80
    If you try to target something/someone inside the pit while you're standing on top of it, it will be "target is not on line of sight".. Practically the party lure divebombs there and let the aoe occurs on the pit, so when you're getting out of the pit you're out of divebomb's LoS.. Aphel explains it better..
    (0)

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