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  1. #1
    Player

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    Mar 2014
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    Gridania
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    1,201
    Quote Originally Posted by AskaRay View Post
    So they should make the story optional in an RPG?
    Um okay
    Well they shouldn't lock content behind all those quests.
    If it wasn't for mog hm, snowcloak, shiva and that other trial I wouldn't do it.

    Or they could make it more fun, or challenging. Cause right now 90% of the quests are all like "Take this bread to my friend on the other side of the world, and then talk to me again" "Oh you're back! Okay, well talk to that guy over there!"
    (1)
    http://websta.me/n/kiaraicencroft.ffxiv (Kiaraicencroft.ffxiv@instagram)

  2. #2
    Player
    Shinun's Avatar
    Join Date
    Oct 2011
    Posts
    369
    Character
    Tri Edge
    World
    Marilith
    Main Class
    Viper Lv 100
    I like that you have to do story content to get into the expansion. Now I really REALLY want a new server for 3.0 to start a new character on x.x.
    (1)

  3. #3
    Player
    AskaRay's Avatar
    Join Date
    Nov 2014
    Posts
    3,543
    Character
    Aeon Rakshasa
    World
    Lich
    Main Class
    Bard Lv 100
    Quote Originally Posted by Kiara1 View Post
    Well they shouldn't lock content behind all those quests.
    If it wasn't for mog hm, snowcloak, shiva and that other trial I wouldn't do it.

    Or they could make it more fun, or challenging. Cause right now 90% of the quests are all like "Take this bread to my friend on the other side of the world, and then talk to me again" "Oh you're back! Okay, well talk to that guy over there!"
    While I do think that certain things should be optional for replay, like if you make an alt you have these options available to you already, you should still have to initially play through the story in a story-driven game.

    Let's say you start the game and get a character to level fifty doing leves or sidequests or something. No touching the story.
    All right, you're level fifty now, cool. Want to go to Coil? Well, why should Alisaie trust you with something like this? You haven't proven that you're worth her time.
    EX Primals? What makes you think Urianger should trust you with beating such strong monsters; heck how does he even know you would be able to survive an encounter with them? None of the Scions know you have the Echo, because you never talked to them.

    I mean, if you really hate the story that much, just skip what people are saying and all the cutscenes like people apparently do.

    (And yeah, I too think that quests should be a bit more exciting than, "go over to the other side of the world, oh nevermind we need you back here now" but it's something I'm willing to do to play the content I want to play...)
    (2)

  4. #4
    Player

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    Mar 2014
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    Gridania
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    Quote Originally Posted by AskaRay View Post
    )
    I have 3 characters I have run through the story 3 times, so yes I agree with you on that part, there are too many fetch quests
    (0)
    http://websta.me/n/kiaraicencroft.ffxiv (Kiaraicencroft.ffxiv@instagram)

  5. #5
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Kiara1 View Post
    Well they shouldn't lock content behind all those quests.
    If it wasn't for mog hm, snowcloak, shiva and that other trial I wouldn't do it.
    Hmm... current content which is locked away behind story modes include the following:

    Coil of Bahamut - Unlocked after Praetorium
    Amdapor Keep (and by extension, Amdapor Keep Hard Mode) - Again, unlocked after Praetorium
    Ramuh and Shiva Trials - as part of the continuing story.
    Snowcloak (and by extension, HM roulettes)
    Keeper of the Lake (and by extension, EM roulettes)

    Is it really a surprise that you'd need to have worked towards the story to get into Ishgard when it's canon that they've closed their doors to outsiders? You earn the right to enter by doing the fights as a Scion.

    However, the story is not needed for ALL expansion content. It's for Ishgard entrance only as far as I can tell. There will be plenty of zones and content you can enjoy as part of the expansion without having progressed too far into the story, just not the city we've been waiting for since 1.0.
    Quote Originally Posted by Amnesia View Post
    In what way?
    Telegraphed divebombs would be a good start
    (0)

  6. #6
    Player

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    Mar 2014
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    Gridania
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    Quote Originally Posted by Lemuria View Post
    blip)
    My last two mmos I played was Tera and Wow Vanilla. I don't really remember how it worked in tera but I remember that doing the storyquests were pretty fun. In wow vanilla there was no main quest. If I wanted to do a dungeon I could just get a group and walk right into it. Thats why I'm kinda disappointed that in this game everything is locked behind quests. Every dungeon (although the quests to unlock level 50 dungeons are short so im okay with that) and mostly everything is locked behind quests. Want to use glamours? Need to be level 50 and do a quest. Want to unlock housing wards? Need to do a quest. I just think its a silly approach and I think that when we are in the appropiate level we should have them unlocked automatically.
    (1)
    http://websta.me/n/kiaraicencroft.ffxiv (Kiaraicencroft.ffxiv@instagram)

  7. #7
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Kiara1 View Post
    snip
    This is because:
    1) A lot of players want a REASON for this to exist. Why are we suddenly able to summon a magical barber into our inn room? Why are we suddenly able to turn our heavy plate armor into a bikini? Explanations are important.
    2) A lot of these need an explanation. Players respond better to an NPC telling them how it works rather than a pop-up tutorial screen. This isn't true for everyone, but it's true for a lot of people.
    3) It's important to know where the heck this stuff is. The glamour quest is important because it not only tells you how to do it and why you're able to do it, but hooks you up with the NPC who can sell you the blank glamour prisms and dispellers.
    TERA and WoW both did this too, with things like dungeons, attunements, and whenever they added a new feature. They just did it earlier OR you were already at the correct level when it was released. FFXIV staggers content so you're not overwhelmed, nor do you accidentally spend 20k gil on glamour prisms on gear you replace in 2 levels, leaving you with no money for teleports or repairs.

    And it won't be unlocked account-wide because this game isn't designed for alts. It's designed with the idea that you'll have ONE character with all the classes. The only reason to have multiple characters is bank space, endgame content lockouts, experiencing the differences in the early quests based on city state, and gold saucer stuff. Raising a completely different character just to play a different class is actually hampering your main character's abilities since those crossclass skills are important.
    So, in a way, this is self-imposed on your part since you're going against what the system was designed for.
    (5)
    Last edited by kyuven; 03-15-2015 at 04:54 AM.

  8. #8
    Player

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    Mar 2014
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    Gridania
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    Quote Originally Posted by kyuven View Post
    blip
    I see your point, I just dont agree with it.

    But I can't really agree with the last part. Ofc its made for alts, why would there be caps for poetics for instance? With more characters I can get more poetics.
    Also for raids, you get locked out after beating a turn in a current raid . With more characters you can bet it again, with other players, or the same players.
    So I see loads of reasons to get alts.

    Other maybe less important reasons, you can be female/male, you can be a lot of different races. So I can't agree with you that this game isn't made for alts, then there wouldn't be lockouts imo
    (0)
    http://websta.me/n/kiaraicencroft.ffxiv (Kiaraicencroft.ffxiv@instagram)

  9. #9
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by Kiara1 View Post
    I see your point, I just dont agree with it.

    But I can't really agree with the last part. Ofc its made for alts, why would there be caps for poetics for instance? With more characters I can get more poetics.
    Also for raids, you get locked out after beating a turn in a current raid . With more characters you can bet it again, with other players, or the same players.
    So I see loads of reasons to get alts.

    Other maybe less important reasons, you can be female/male, you can be a lot of different races. So I can't agree with you that this game isn't made for alts, then there wouldn't be lockouts imo
    There are caps on poetics (just as the 2 tomes prior) to prevent players from gearing too quickly. It staggers the gearing up process. With more characters you get more poetics in the sense that you have more characters to grind it on, but you are still cap locked on each of those alts of yours and you aren't able to use those poetics for anyone else.
    (2)

  10. #10
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    Quote Originally Posted by SDaemon View Post
    There are caps on poetics (just as the 2 tomes prior) to prevent players from gearing too quickly. It staggers the gearing up process. With more characters you get more poetics in the sense that you have more characters to grind it on, but you are still cap locked on each of those alts of yours and you aren't able to use those poetics for anyone else.
    Hence alts are viable, since you can gear up more classes in a single week- With the current system it takes x weeks to gear up ONE class, and since this game lets you play all classes on one character we should be able to get, say "tankpoetics" "healer poetics" "casterpoetics" "meleepoetics". It isn't made for multiclasses really since you can decide on gearing up one class to max, or getting gear for each class every week but you can't gear them all up until cap is gone
    (0)
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