Quote Originally Posted by Vurtney View Post
I wouldn't mind having DOF during actual gameplay, especially if we had some control over it's strength.
No, god no. The game never understands what I'm trying to look at, and so the DoF just makes things much, much worse. It's just like when I went to watch Avatar in 3D; they used DoF and it absolutely ruined it for me. In a standard 2D feature, DoF is fine, but with 3D (and thus video games), I want to be able to choose what I'm focusing on.

Those pictures are great, and I love how they look... but that's because they're stills and not moving images.

Until a game can detect where my eyes are looking and focus where I want it to, I say an absolute no to DoF.