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  1. #11
    Player
    Kaisha's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    Kaishen Commodore
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Vurtney View Post
    I wouldn't mind having DOF during actual gameplay, especially if we had some control over it's strength.
    I wouldn't mind it in some form of a photo mode for screenshot capturing (along with camera roll, tilt, etc, to get my character away from dead center of the screen), but otherwise you're just making your character out to be very nearsighted and blurring out landmark details the devs actually bothered to get to look decent in ARR.

    Most of the maps are not particularly large enough where the DoF on fulltime would even have much of an aesthetic value either.

    If we're discussing wanting actual eye-candy, per-object motion blur would be pretty dope, especially for MNKs.
    (0)

  2. #12
    Player
    Osias_Qol's Avatar
    Join Date
    Aug 2013
    Posts
    65
    Character
    Noe Kul
    World
    Cactuar
    Main Class
    Samurai Lv 90
    For PC users we can use Sweetfx to realy help the game look better.

    It has lots of bloom options and so much more. I don't remember messing with any DoF stuff though..

    On a personal note, all the footage they have been showing is SO GRAY it is driving me nuts. It is like they have this amazing coloring and then throw a gray haze over the top.


    no sweetfx


    with sweetfx


    no sweetfx


    with sweetfx



    This video can help you get started and also goes into showing that a rep has already said it is just fine to use if you are worried about that.

    https://www.youtube.com/watch?v=dPB9SU9-eok

    If you have time I think it is worth wile to go in and change things to your own liking. There are SO many options to play with. Just remember you have to close and re-open the game to see changes you make.

    This site can also help you come up with settings you may like.

    http://sfx.thelazy.net/games/game/31/


    Edit: The reason I am putting this here is it is a nice idea to have the option added into the game itself but it may never happen. With this at least you have some kind of control.
    (3)
    Last edited by Osias_Qol; 03-15-2015 at 09:04 AM.

  3. #13
    Player
    Kaisha's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    Kaishen Commodore
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    You're just making the colours look extra saturated.

    As for the trailers, it's likely due to the codec they encoded the video with. A lot of the whites/blacks were getting crushed even in the recently released zone tour video, probably limited RGB as well which brings all the deep blacks up to a dark grey instead, assuming their wasn't an issue in maintaining the gamma level.
    (2)

  4. #14
    Player Skeith-Adeline's Avatar
    Join Date
    Jul 2014
    Posts
    1,051
    Character
    Sariena Adeline
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Yea, I'd LOVE these options (as optional). Under certain weather conditions, certain locations look MUCH MORE 'realistic'. (I use that term lightly).

    Go to Little Ala Mhigo at around 10am, under sunshine (or Heatwave). Start to walk out of the Sactuary and notice how great the sunshine and environment looks. Same with most places early morning in sunshine really. I'll post pictures soonish.

    6PM ingame as I post that lol. Will be a few before I make comparison pics lol
    (1)

  5. #15
    Player
    Issachar's Avatar
    Join Date
    Mar 2011
    Posts
    526
    Character
    Astraea Starsong
    World
    Alpha
    Main Class
    Gladiator Lv 100
    PS3 limitations. Please look forward to it.
    (0)

  6. #16
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Vurtney View Post
    You traced a zdepth map by hand? That depth map, that.. that seems like is a lot of work done to be done by hand, as in photoshop lasso tool hand??

    Thank you for your time and effort.


    I would hope to see Bloom and DoF in DX11. In Total War have the option to use older DX if your graphics card isn't up to par, DoF and shaders are the most significant improves with when using new dirctx

    I'm looking forward to improved reflections as they teased a few months ago, the image based lighting at the moment is pretty sub par, i've tried toggling hdr on and off in different armorr, its nothing as good as it was in 1.0

    edit: after spending some time looking at old 1.0 screenshots I've become very sad ._.
    (1)
    Last edited by Xenosan; 03-15-2015 at 01:20 PM.

  7. #17
    Player
    Zelas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    369
    Character
    Ciel Valke
    World
    Balmung
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Issachar View Post
    PS3 limitations. Please look forward to it.
    Heavensward is the last expansion the ps3 is getting support for, though, isn't it?
    (0)
    "I'm OK. This rock broke my fall."

  8. #18
    Player
    TheRogueX's Avatar
    Join Date
    Feb 2014
    Location
    Ul'Dah - Thanalan
    Posts
    877
    Character
    Arias Lightbearer
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Vurtney View Post
    I wouldn't mind having DOF during actual gameplay, especially if we had some control over it's strength.
    No, god no. The game never understands what I'm trying to look at, and so the DoF just makes things much, much worse. It's just like when I went to watch Avatar in 3D; they used DoF and it absolutely ruined it for me. In a standard 2D feature, DoF is fine, but with 3D (and thus video games), I want to be able to choose what I'm focusing on.

    Those pictures are great, and I love how they look... but that's because they're stills and not moving images.

    Until a game can detect where my eyes are looking and focus where I want it to, I say an absolute no to DoF.
    (3)

  9. #19
    Player
    BreathlessTao's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,357
    Character
    Shuu Naranol
    World
    Omega
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Issachar View Post
    PS3 limitations. Please look forward to it.
    Not sure what PS3 has to do with individual graphics option on a PC.

    Quote Originally Posted by Zelas View Post
    Heavensward is the last expansion the ps3 is getting support for, though, isn't it?
    Also not sure where you got that from. They only said that Heavensward was still fully designed with PS3 support in mind. (I wouldn't mind if it was though, when PS3 is getting to be the excuse for features not being implemented time and time again - it is restricting development.)
    (1)

  10. #20
    Player
    Slirith's Avatar
    Join Date
    Aug 2013
    Posts
    941
    Character
    Astarotte Niuhali
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Zelas View Post
    Heavensward is the last expansion the ps3 is getting support for, though, isn't it?
    I hope so but doubt it since XI can still be played on ps2. Course I most likely misread the ps2 bit but meh
    (0)

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