The bloom was terrible in 1.0. Too much exposure, and anything remotely white/yellow glowed like a halo.

As for the depth of field, ARR already has it. It's just limited to cutscenes. That and 1.0 recommended you had DoF on because it helped hide the engine's terrible LoD clipping. I wouldn't mind it if they had a little more flair to the cinematography in the expansion cutscenes, and some high contrast lighting to emphasize the normal maps, rather than the general muted lighting we get a lot of in ARR that makes things look kinda flat.