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  1. #11
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by MissDiaryHolder View Post
    I have seen guides and heard many things that people hated the dungeon. Now I can say it was a bit annoying but I healed it without much trouble and it was pretty fun considering I despise Malboro enemies. Anyone else actually like this dungeon and would run it again after the first time?
    Depends on your perspective.

    - On DPS, you can get awful healers and every pull takes forever, as you wipe during pulls and newbies stand in the gold bile everywhere.
    - On Healer, you get Tanks and zerg-DPS who try to play it like other dungeons and wipe before getting near the first boss, or wiping at every boss because people aren't waiting till 2/3 on the debuff.
    - On Tank (I never tank), it's probably awful to do pulls on since a lot of the enemies are close by and they easily overwhelm players without AOE's.

    It's good EXP if you're not yet 50, other than that, it's the worst pre-50 dungeon.

    This is the only dungeon that has a serious gear check. Most of the other dungeons pre-50 you can get away with having gear ilevel 10 levels below the dungeon level. If you get a healer or a tank that isn't running around in ilevel 100+ gear, it's going to be a long run.

    In 2013 (On release) the run's easily ran near the time limit because even with the maximum gear and food buffs, players still try to faceroll through it, and you can't do that.

    This is the only dungeon where if you get a bad party, you are far better off abandoning it than continuing, because a bad party will wipe probably 3 times per boss.

    Weak DPS - Healer runs out of MP too fast, party wipes
    Stupid DPS - Healer runs out of MP too fast, party wipes
    Weak Tank - Healer runs out of MP too fast, party wipes
    Weak Healer - Healer runs out of MP too fast, party wipes.

    This is a dungeon where the healer should not DPS, or they will cause the party to wipe.

    This is the only dungeon where you can't jump the gun. Wait for the entire party's MP/TP to recover before starting each pull/boss. I've salvaged some awful runs before, but if you give me attitude in this dungeon, I will ditch it, and I suggest other players abandon it as well.
    (3)
    Last edited by KisaiTenshi; 03-16-2015 at 01:57 AM.