Before hitting level 50 I dont mind that dungeon that much - after that (and you'll have to run it after that... damn you, zodiac!) its just a huge pain. You've nearly got all your skills but missing some of the strongest once. I tend to forget that it isnt a level 50 but a level 49 dungeon and smash buttons that arent working. If you've played a certain class only in level50 content for quite a while you'll have some sort of rotation that includes more or less all your skills so level synched stuff is always a pain. Specially in AV where you feel like "if this was only level50 stuff would die so much faster... wheres my freaking flare?!"

Also as someone who mains tank I have to say: I hate the pulls in there. Unless you're doing a suicide run you have to be very careful. A lot of mobs are ranged so they dont move and even if you're careful not to pull mobs that can be avoided (or that you simply dont want to pull yet because your healer is an level 49 whm with bad gear who had trouble keeping you up against one mob) one of your partymembers will most likely position him/herself right in front of that mob, waving at him and shouting "huh, here I am, attack me, please!"

I do like the boss fights though (even if yeah, hate morbols and as tank it can be a bit tricky to grab your fruity and not get hit by bad breath but thats a matter of learning and timing) since they've got a bit more of a mechanic. Specially on the second boss it can be easy to run oom as whm (or even scholar) when you get a bad group - or simply people with lag - who cant dodge that swing (which can be stunned btw, attention tanks and melees! Save your stuns for that!) so you have to raise several times...

All in all... its not a bad dungeon and I wouldnt mind it to much... if it would only be level 50 instead of getting that level synch...