Page 6 of 7 FirstFirst ... 4 5 6 7 LastLast
Results 51 to 60 of 64

Hybrid View

  1. #1
    Player
    Rath's Avatar
    Join Date
    Oct 2011
    Posts
    429
    Character
    Jagged Phoenix
    World
    Coeurl
    Main Class
    Goldsmith Lv 50
    First time tanking this I hate it. So many people would aggro additional mobs. By the time I got my zodiac drop I actually enjoyed it. It gets much easier when you figure out how to manage the rest of the party without being an ass to them. Simple things like telling dps to wait till you stop and come to you before engaging enemies really help.
    (0)

  2. #2
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    the trouble with AV outside the fact of the poor choice of level sync like said by some other before me. it's the fact that bad player can't hide the fact that they are bad. it where it can be quite frustratring, we will not forget the fact that the dungeon, even with a very good group, take more of 30-40 minute for be completed. the gain of exp that is poor in comparaison of the gain of exp throught fate at the same level for the same time. the loot is even worst, since most of the time they are totally useless junk that no one really need because we already did get tons of gear from quest or dzemael.

    Aurum Vale is bad not because it's challenging or the setup, but because of all of other stuff that are poorly designed. when you run it for 1-2 class it's ok, but after 3 class at do this dungeon, you simply hate it. as dps it take age to get inside, the exp is not worst the wait, the gears inside is bad in too many way.... what it offer that worst the fact to run it? nothing. it's not even a challenge actually... the challenge is to get people that know how work them class...

    don't get me wrong i'm not against a new player into Aurum Vale, they tend to listen when you advice them to change them way of playing. most of the new player are eager to know tricks and tips that will make them life better. but the dungeon is sooo freaking long and bland... i do hope they will learn from Aurum Vale and avoid the same error in heavenward.

    ps: by the way, at the launch it was often impossible to finish it if you had a bad group, you had often to hit the time limit. i think the number of monster or them hp are too high.
    (0)

  3. #3
    Player
    Dimitrias's Avatar
    Join Date
    May 2013
    Posts
    117
    Character
    Lyzon Valtin
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    some tips, I know it pretty good

    The first big room I always pull the mobs right of the entrence back to that little hallway you start in. Then the frog. After that I work my way around the left side. As paliden I use provoke to pull the ones that are moving first. Then the frog. Then go after the ones that are stationary.

    Just hafta be carefull in there of links. Other areas like that to, where you should pull to hallway before the open room before rushing in.

    What sux is when dps run ahead of me and pull in links >.<
    (0)

  4. #4
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Fun facts, the 2nd boss can be stunned, and that includes the big swing

    Makes life easer~♪

    If your mDPS doesnt stun resist build it tho :|
    (0)

  5. #5
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Arkenne View Post
    Fun facts, the 2nd boss can be stunned, and that includes the big swing

    Makes life easer~♪

    If your mDPS doesnt stun resist build it tho :|
    Melees stunning EVERYTHING because lulzfreedeeps is a real problem. I've been guilty of that too, but yeah. Coincounter is probably one of the most punishing sub-50 dungeon fights, really. It's also entirely possible to just kite him indefinitely as a bard though. xD
    (1)

  6. #6
    Player
    ColdestHeaven's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    294
    Character
    Seyrleen Cinderbraid
    World
    Ragnarok
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Arkenne View Post
    Fun facts, the 2nd boss can be stunned, and that includes the big swing

    Makes life easer~♪

    If your mDPS doesnt stun resist build it tho :|
    Even funnier fact, that boss does the very same moves in a short pattern: Frontal swing on the tank (100 Tonze Swipe), Line AOE on a non-tank (Glower). Rinse and repeat three times. After the third Glower, he will move like he's charging and will start casting the Eye of the Beholder. Then the rotation starts again. After 50% HP, he will start casting 100 Tonze Swing (aka the thing you really don't want to get hit with) at the moment he should be using a Swing - basically, there is a chance in each rotation a chance he will use the Swing instead of the Swipe.

    As for AV, yeah, it has this nice concept of toxic gold and hazardous zone, but...it feels like there is no real "sightseeing" to be had there. Good surroundings are important imho - the Vale it's just yellow and yellow and morbols and rock. And more morbols. Qarn was also cool in terms of mechanics of the fight, but the Hard Mode didn't do any justice to that, sadly...so I'm not sure an Aurum Vale HM would have brought back the same feeling of Aurum Vale back in 2.0.
    (0)

  7. #7
    Player
    googleli's Avatar
    Join Date
    Sep 2013
    Posts
    5
    Character
    New China
    World
    Aegis
    Main Class
    Thaumaturge Lv 50
    AK used to be challenging.
    (0)

  8. #8
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Back when 2.0 launched the game had a massive surge of players playing SMN and SCH since they were the new jobs. Both of them are pet jobs and pets used to be affected by the debuff on Locksmith and the last boss that required you to eat fruit to cure it; unfortunately the player eating fruit didn't cure their pet so the pet would always die.

    Pretty much every party back at 2.0 launch would have a SMN or SCH and so every party would struggle massively on Locksmith and the last boss due to the bug killing pets. That's why the dungeon has such a reputation. They fixed that bug a long time ago.
    (1)

  9. #9
    Player
    Flett117's Avatar
    Join Date
    Mar 2015
    Posts
    49
    Character
    Ryan Flett
    World
    Lamia
    Main Class
    Lancer Lv 50
    From my earlier post and now have a couple extra weeks under my belt since then, I think this is one of the quickest dungeon runs. If the tank knows what to do or is willing to follow someone who does. Stick to the far left wall throughout the whole dungeon until of course it breaks down to the smaller areas. By sticking to the left wall, you can skip a lot of adds.
    (0)

  10. #10
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Uriel Valesti
    World
    Zalera
    Main Class
    White Mage Lv 100
    I hate it because it relies so heavily on everyone knowing 100% what they need to do and avoiding what needs to be avoided and if anyone messes up it screws you all over. While other dungeons are like this, they are not to this extreme. I wouldn't say its a hard dungeon (nothing in this game is hard. Save Coils and Extremes) but its can definitely be the most frustrating. As a healer I get anxious when people stand in the gold, or when people take to long to eat fruit. These are things that are avoidable and I can only do so much, and when there are multiple people just twiddling their thumbs or who are mediocre at the game it becomes a nightmare.

    Also, when you are fresh to the dungeon and you get a too-big-for-their-boots Tank who pulls what he wants and leaves some of the roaming monsters, things don't go fun and it gives you a bad first impression of the dungeon.

    AV is also an extremely ugly dungeon and way to claustrophobic for my liking. Does any one else feel like it is probably really damp and humid in there? It would probably smell bad too.
    (0)
    Last edited by VanilleFang; 04-28-2015 at 12:23 PM.

Page 6 of 7 FirstFirst ... 4 5 6 7 LastLast