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  1. #1
    Player
    Klashvorn's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    18
    Character
    Klashvorn Dwanjin
    World
    Atomos
    Main Class
    Botanist Lv 47

    Unspoiled Nodes Timetable page

    I've had this on my mind for a long time, but it felt like there was a need for some sort of timetable of nodes for both miners and botanists.
    Usually, you wouldn't have only one of the two jobs leveled up but both, so having a grid showing you all collectable items would be a plus.

    Here's the result of a few weeks of coding and design.
    Well, to be honest, the coding took 2-3 days only, the design was the bigger nut to crack haha ^^

    What this does is keep the latest active nodes on top and ordered based on current time, meaning that you can glance at what's coming up and plan accordingly. It updates dynamically, active nodes are pushed to the top and recently unactive ones are moved to the bottom.

    I'm sharing this for everyone to use at their convenience, hopefully the time I spent on this will help out high end gatherers in their planning.

    Unspoiled Nodes Timetable
    (8)
    Last edited by Klashvorn; 03-14-2015 at 06:30 PM.
    « I seek to protect with my blade and shield, nothing more. »

  2. #2
    Player
    Anubis_Nephthys's Avatar
    Join Date
    Aug 2013
    Posts
    343
    Character
    Anubis Nephthys
    World
    Goblin
    Main Class
    Gladiator Lv 60
    That's really unfortunate that you did all that work because we've had this for a very log while.
    http://ffxivclock.com/#/
    (2)

  3. #3
    Player
    Squand's Avatar
    Join Date
    Oct 2014
    Posts
    74
    Character
    Squander Dalfast
    World
    Balmung
    Main Class
    Alchemist Lv 54
    I really like your timetable! Sometimes I want a static one, just like that. Thanks for this!

    It's also nice, because you clearly marked the cluster pop ups. One thing you might add, is someway to talk about which nodes pop exactly where. For instance, sometimes D Tomatoes are far away from the atheryte, sometimes they are close to it. For several nodes knowing the exact X/Y Coordinates at specific Earth times, would be helpful.

    I also want to point you to my favorite clock, garlandtools.org. I believe it's much friendlier than FF clock. Particularly if you use a mobile phone as a second screen.

    Virgin Basilisk are 450 but 490 to hit in one strike. (might be worth putting in your notes above)
    (2)

  4. #4
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Wow, that's very nice. I like it a lot more than ffxivclock. A slightly more specific location might be helpful for newer players.

    I figured I'd also let you know that you erroneously have a listing for gold sand at 7:00 am in Eastern Thanalan (it is still available at that time, but you had it correctly listed at 5:00 am as well). You're also missing unaspected crystals from Mor Dhona.
    (1)

  5. #5
    Player
    Magnesium02's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    1,936
    Character
    Rogue Muse
    World
    Tonberry
    Main Class
    Paladin Lv 96
    For some reason both your website and garlandtools.org are both off in terms of Eorzean time by about 20 in game minutes. http://ffxivclock.com however is the right time
    (0)

  6. #6
    Player
    Klashvorn's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    18
    Character
    Klashvorn Dwanjin
    World
    Atomos
    Main Class
    Botanist Lv 47
    Thanks for the feedback guys.

    @Anubis_Nephthys
    Yeah, I know about this and it's very nice but the main point driving me for this was to have both Miner and Botanist nodes available on the same list and being able to check at a glance, limiting scrolling action as well. And really, I don't mind the time I spent on this, I code for a living and this was a personal project of mine to help out others. I'm happy if this gets used at all.

    @Squand
    I actually put coordinates before releasing this but getting some initial feedback that the general locations move slightly, I figured this might not be too much of an issue. You need to activate your skill to see the nodes anyway.
    Thanks for pointing me to Garland Tools ! I didn't even know it existed until now haha ^^
    (1)
    Last edited by Klashvorn; 03-14-2015 at 06:34 PM.
    « I seek to protect with my blade and shield, nothing more. »

  7. #7
    Player
    Klashvorn's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    18
    Character
    Klashvorn Dwanjin
    World
    Atomos
    Main Class
    Botanist Lv 47
    @Nutz
    Going back to the coordinates, that's what I thought as well but as said above, I'm not so sure anymore, especially with some feedback that it might not be so useful.
    Also thanks for spotting erroneous information, I need to run checks myself so any feedback is a big help ^^

    @Magnesium02
    It's based on the UTC Time on your machine so you should be ahead of 2 in game minutes at most, that's weird. Is your clock syncing with an NTP server correctly ?
    (1)
    « I seek to protect with my blade and shield, nothing more. »

  8. #8
    Quote Originally Posted by Anubis_Nephthys View Post
    That's really unfortunate that you did all that work because we've had this for a very log while.
    http://ffxivclock.com/#/
    I like his better though
    (2)

  9. #9
    Player
    Squand's Avatar
    Join Date
    Oct 2014
    Posts
    74
    Character
    Squander Dalfast
    World
    Balmung
    Main Class
    Alchemist Lv 54
    Quote Originally Posted by Klashvorn View Post
    @Nutz
    snip
    What I'm saying about coordinates is that X/Y change per node based on Earth Tme not Eorzean. Each node has at least 3 specific spots they pop. No clock tracks the exact X/Y coordinates. Not knowing where EXACTLY the node is popping, slows me down a hair. The biggest issue is with Platinum Ore. Depending where it pops, you take a significantly different route to the node from the atheryte.

    & Astral Rock which pops on two sides of the mountain. You have to be really close to the right spot before the mini map makes it clear.

    Your, comment about it being confusing is valid. But! if you did that work, you'd be the only person who did it. And I feel like there has to be a way to present the info in a clear/unobtrusive way. I like your list.

    Check this out too:
    http://ffxivrealm.com/guides/ff14-un...ie-tsukino.44/
    (2)

  10. #10
    Player
    Sadana's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,533
    Character
    Valia Rosa
    World
    Balmung
    Main Class
    Thaumaturge Lv 71
    REALLY happy with this. XIVclock has lots of bells and whistles (and I've used it a long time), but it always annoyed me to have to click different tabs to see the MIN and BTN lists for certain times. And the db icons help with "at a glance" checking for certain items while running around in game.

    Quote Originally Posted by Squand View Post
    What I'm saying about coordinates is that X/Y change per node based on Earth Tme not Eorzean. Each node has at least 3 specific spots they pop. No clock tracks the exact X/Y coordinates. Not knowing where EXACTLY the node is popping, slows me down a hair. The biggest issue is with Platinum Ore. Depending where it pops, you take a significantly different route to the node from the atheryte.
    This I didn't know. Would be nice to know exactly where something will show up. I'll check it out. Thanks!
    (0)

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