Results 1 to 10 of 11

Hybrid View

  1. #1
    Player
    Cidolfas86's Avatar
    Join Date
    Oct 2014
    Location
    Ul'dah
    Posts
    119
    Character
    Cidolfas Orlandu
    World
    Goblin
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Buff_Archer View Post
    it seems the only fair thing in my mind is for the system to change. Can't expect any of the teams to not try hard. And sometimes we lose battles that were fought hard and well, and barely lost, that's the point of competition and that's what makes me try harder. When I get in a big one-sided loss though I stop because I'm not going to play a part in an unfair system generating rewards to the benefit of others and exclusion of ourselves, and trying to get people in losing teams to boycott queueing up might be one of the only ways to share the pain with the dominent GC in each datacenter to make sure more people recognize this as the problem it is.
    I've tried explaining this many times in the past and yet some still don't think its an issue. With the way it is right now GC restrictions are creating a toxic PvP environment where dominant teams are chasing away potential fresh blood that could fill ques. I know because I've seen this in action from other Gcs including my own. There's plenty of people that are either teachable, or naturally talented that don't stick around when they realize the hurdle they're up against. You combine that with an extended que and its no wonder we're at the situation we are now. Not to mention those extended que times are chasing away veterans like myself who don't wanna que for anywhere between 30-40+mins for 1 game thats a 50/50 to lose unless you have a group like I do. Obviously those who are benefitting from the current system of course don't want it to change, but something needs to change and change now. The consequences of course being longer and longer que times-with the end result being a 2nd "wolves den", where getting a que may take you DAYS :/
    (1)
    Last edited by Cidolfas86; 03-14-2015 at 08:17 AM.