What are the differences between DX9 and DX11 pertaining to this game?

What are the differences between DX9 and DX11 pertaining to this game?
https://www.youtube.com/watch?v=FRqW3qlYYfE
Someone posted this from the Tokyo fanfest a while ago. DX11 comparison video starts @4:56
The basic jist of it is that the DX11 will have better texture rendering, shading and lighting effects.
Last edited by Vespar; 03-31-2015 at 11:33 AM.

The current DX 9 bench is, last I checked, missing optimisations that the main game has since been patched for. So even if the new DX 11 one isn't ready, the DX 9 is still a benchmark, and useful at that.
Plus, the DX 11 benchmark should theoretically run better than 9 on any machine supporting it, they didn't seem to make any drastic changes, like adding twice the effects or anything, and DX11 is more efficient.
Think many of you are making the DX11 thing to be bigger than it actually is... I doubt there will be a huge difference, and I don't think a computer that runs FFXIV on DX9 fine, wouldn't run it on DX11 fine too.
Someone with more knowledge could correct me if I'm wrong though
EDIT: Btw, I'm not saying there can't be a pretty big difference, but I doubt there will be a huge difference coming to a game in an expansion...
Last edited by Craiger; 03-31-2015 at 06:49 PM.



perhaps you need an explainationThink many of you are making the DX11 thing to be bigger than it actually is... I doubt there will be a huge difference, and I don't think a computer that runs FFXIV on DX9 fine, wouldn't run it on DX11 fine too.
Someone with more knowledge could correct me if I'm wrong though
EDIT: Btw, I'm not saying there can't be a pretty big difference, but I doubt there will be a huge difference coming to a game in an expansion...
on windows vista and above DX9 is emulated using the latest DirectX available to it which on windows vista and 7 is directx11 and windows 8/8.1 is directx11.2 and DX11 does things in hardware that DX9 has a hard time doing in software.
if your system can handle directx11 you should get at the very least a minimal but noticable performance gain if they programmed it correctly.
tl;dr DX11 is a fairly big leap from DX9
should enough people leap to windows 10 and they take advantage of DX12 you will see a graphics performance(frames per second) increase but most wont see much of a graphics increase(dots per inch) because DX12 changes how the CPU and GPU communicate allowing more of the CPU cores to talk to the GPU at the same time
Last edited by Wildsprite; 03-31-2015 at 11:48 PM.


The benchmark was suppose to be today I thought, where was it delayed until?
Au Ra char options is the real draw for a great many people. Not seeing new water effects.
I'm legitimately curious as to how the game looks in DX11. Videos can't really do that justice.
But really I just want to try out the Au Ra creation. Did we get confirmation that the new LB3 showcase would make it in as well?



Description of a benchmark (wikipedia)
In computing, a benchmark is the act of running a computer program, a set of programs, or other operations, in order to assess the relative performance of an object, normally by running a number of standard tests and trials against it. The term 'benchmark' is also mostly utilized for the purposes of elaborately-designed benchmarking programs themselves.
Benchmarking is usually associated with assessing performance characteristics of computer hardware, for example, the floating point operation performance of a CPU, but there are circumstances when the technique is also applicable to software. Software benchmarks are, for example, run against compilers or database management systems.
Benchmarks provide a method of comparing the performance of various subsystems across different chip/system architectures.
Last edited by Galliano; 04-01-2015 at 10:33 AM.
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