

You're absolutely right, but like you said, I'd still be surprised if it was up to the client. It's not like a few random rolls and an item vs. job check is terribly processor intensive in the grand scheme of things.I thought about this at first, as well - but truthfully, it wouldn't take awfully long to figure out that a hack is being applied in this case, and you'd be banned in pretty short order and with pretty clear evidence. Walking underground? Moving more quickly than you should? These things can be hacked client-side and can be hard to detect and report. That Bard just rolled Need on the Dreadwyrm Cane? It is NOT going to take the other players long to notice.
I don't actually believe that Need/Greed determination is handled client-side, but if it was it'd be one thing that would be REALLY HARD to abuse safely.
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