Quote Originally Posted by Ophie-Mio View Post
And I didn't say that it's too much effort to change it. I will now though.
I'm saying that there is no point to designing potentially a hugely complex loot system just because you're unhappy with waiting. The Loot system right now groups roles in together. Not just the loot system but the the gear itself would need to be reworked to specifically show as just PLD or just WAR (even though they mostly share things) according to code and then the new Loot system would need to be coded to understand that. So then a WAR can Need WAR gear (even though it's usually shared) and it goes straight to them. Otherwise, it won't work because SMN and BLM both use the same pieces and so do healers and tanks.

Your QoL adjustment is asking for gear to be individually recognizable to the Loot system for specific jobs (SMN for SMN, BLM for BLM etc) and for a Loot system capable of doing that with no mistakes.

And guess what? This can all be managed by asking, "Please lot or pass."

And all this isn't even taking into consideration the restrictions they've already placed in the current Loot system that's meant to stop abuse.
Any loot drops and 2/8 people can roll NEED? If either (or both) of those people roll NEED then there's no point to wait for the other 6 since none of those 6 can win the roll. That's all that's being asked for. If both of the 2 roll GREED or PASS, then you wait for the other 6 because then their choice means something.