


This is an excellent ideaI think both the replies are missing the point.
Let's look at an example:
Let's say you're in WoD and playing a SMN and there are no other SMNs or BLMs in your party. If a caster robe comes up and you select "Need", then the lotting on that item should end immediately and it should be yours. No one else is going to be able to get it.
They understood the point perfectly you are the one who missed their point, instantly rewarding gear because there is no competition against it would require reworking the whole thing when its fully unnecessary. everyone has the right to roll on an item before its awarded regardless of the outcome I'm sure there's some way to glitch or exploit such a change to the system, what if you dc'd before rolling and because you arent there it instantly goes to the highest greed because that's what you are setting yourself up for, you cant have it both waysI think both the replies are missing the point.
Let's look at an example:
Let's say you're in WoD and playing a SMN and there are no other SMNs or BLMs in your party. If a caster robe comes up and you select "Need", then the lotting on that item should end immediately and it should be yours. No one else is going to be able to get it.
I'm not saying give it straight to me without pressing anything. I'm saying if I'm the only one who can roll need, and I roll need, give me it because any other roll is totally pointless at that point. Obviously I can roll pass, but, I rolled need, not pass, the item is mine already and im just waiting for no reason.
exactlyI think both the replies are missing the point.
Let's look at an example:
Let's say you're in WoD and playing a SMN and there are no other SMNs or BLMs in your party. If a caster robe comes up and you select "Need", then the lotting on that item should end immediately and it should be yours. No one else is going to be able to get it.
ah fair point, definitely missed that point
+1 to the idea but i doubt it would happen cause SE is SE, would mean re coding the loot system. I already hear Yoshida "this would be difficult"
I do think that if someone hits Need, anyone else that can't hit Need should just be automatically forced to pass to save time. There's no real point in allowing them to lot, especially when we can't change our minds afterward and pass on an item after lotting it, like we could in FFXI.
The system is fine as it is, would be more effort than it's worth to recode the loot system just for that. You can always ask people to hurry up with their rolls if taking too long but there is a legitimate reason why people sometimes wait on loot rolls (which already has a timer on it), due to people abusing the vote kick system so they have better chance at the next drop or replacing that person with one of their friends for specific bosses. Generally though people would oblige if asked them to roll sooner but there is a good reason why some choose not to instantly roll and as such just ask them to roll. It is also possible people sometimes forget to roll, again asking them solves this so the system does not need recoding.
Last edited by Snugglebutt; 03-13-2015 at 09:30 AM.
You're all saying it's too much effort to change this one thing, but this game needs a ton of QoL updates. This is just 1 of them. You could take any good QoL suggestion and say its not worth doing because it's only small, but that is the point, lots of small changes make a big difference.
I am not saying that is the only reason why should stay as it is. It is one of the reasons, I listed others.You're all saying it's too much effort to change this one thing, but this game needs a ton of QoL updates. This is just 1 of them. You could take any good QoL suggestion and say its not worth doing because it's only small, but that is the point, lots of small changes make a big difference.


And I didn't say that it's too much effort to change it. I will now though.You're all saying it's too much effort to change this one thing, but this game needs a ton of QoL updates. This is just 1 of them. You could take any good QoL suggestion and say its not worth doing because it's only small, but that is the point, lots of small changes make a big difference.
I'm saying that there is no point to designing potentially a hugely complex loot system just because you're unhappy with waiting. The Loot system right now groups roles in together. Not just the loot system but the the gear itself would need to be reworked to specifically show as just PLD or just WAR (even though they mostly share things) according to code and then the new Loot system would need to be coded to understand that. So then a WAR can Need WAR gear (even though it's usually shared) and it goes straight to them. Otherwise, it won't work because SMN and BLM both use the same pieces and so do healers and tanks.
Your QoL adjustment is asking for gear to be individually recognizable to the Loot system for specific jobs (SMN for SMN, BLM for BLM etc) and for a Loot system capable of doing that with no mistakes.
And guess what? This can all be managed by asking, "Please lot or pass."
And all this isn't even taking into consideration the restrictions they've already placed in the current Loot system that's meant to stop abuse.
And this wouldn't work for the OP as they said that they want the Needed item to be able to fall to them instantly. It's not taking into consideration that their other partner might not Need on it until later, which means still waiting, which is what they don't wanna do.
Last edited by Ophie-Mio; 03-13-2015 at 09:45 AM.
Ophie, why are you finding this so hard to understand? You're missing the point entirely but everyone else gets it.
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