I agree with this. Wildstar is far from a perfect game, but the parts they did well they did VERY well.
TERA is the same way.
I wish someone would take the best parts of Wildstar, FFXIV, and Tera and make a game...
Yeah, I was going to mention Overpower. Target one enemy, hit everyone around it too. Much more fun and effective than Flash!
I agree that the Wildstar system lent itself really well to a controller. The problem was they had NO in game controller support. Best bet was xpadder and it was a very poor imitation of what FFXIV has really done well. I'm quite happy with what FFXIV has done already, we don't really need much influence from Jak and Daxter; the MMO, aside from the housing. Get on that like white on rice!
One could dream.
I'd play Tera for that but there's others games on my priority list atm.
Not to invalidate anyone offering feedback, but if a player *really* wants this, they may have chosen the wrong game. Tab target vs other types of combat is, again, a design decision. GW2's engineer class in particular might appeal -- their flamethrower weapon is cone AoEs all day and a lot of fun.
If it's that they really like FFXIV minus that one part, well... no good answer to that one. Square enix has a big tendency to stick to what they know with their RPGs. Not necessarily a bad thing but... it is what it is.
we need a cone AoE DoM class/job again, like 1.0 THM was one.
Was best healer, i find. Positioning him so the party members are in front of him, turn on the AoE toggle, cast Sacrifice on himself and everyone in the viewfield of him get healed.
Dernière modification de Felis, 13/03/2015 à 05h24
Wildstar's (and TERA's) combat system is more oriented towards action games than MMORPGs.
What you propose is an entire revamp of the game as a WHOLE. It will NEVER be done.
As of now...It'll be hell on earth for BLM's.
See AKHM final boss for ex.
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