Well, do you? If so, why? If not, the question stands![]()
I personally do not, and only run them during the first month and a half after a major patch (even patches) for the Myth/Sol/Poe.
...no fighting others opinions either.
Well, do you? If so, why? If not, the question stands![]()
I personally do not, and only run them during the first month and a half after a major patch (even patches) for the Myth/Sol/Poe.
...no fighting others opinions either.
i quite enjoy them even more so when get 3 first timers via df lol makes runs more interesting XD
I enjoy most of them.
Tho I hate exp roulette along with Sastasha and Cutters cry HMs to the nuts.
I personally really like dungeons (overall....of course there's the rare Aurum Vale that wants to make me cry).
I love the dungeon design in this game, and on the extremely rare off-chance we do a full run I go back through the dungeon and take screenshots.
The new Amdapor Keep HM is so great. I love it, it's my fav of this new patch. I think if you get into the mindset of "oh, just gotta do this dungeon for the end rewards/roulette" then yeah you aren't gonna have too much fun with it. Gotta take a breather and look around a little.
I enjoy them a lot. It's better than the dungeons just being places you walk through to get somewhere (or something), or just camping bats in the same spot for EXP. It's satisfying to get through a run.
It depends on the group. I do enjoy teaching new players. However, I wouldn't say I go out of my way to dungeons. I prefer open-world activities and trials.
I like it, but would be nice if they were more dynamic, like, random generated maps, map is hidden until you discover them each time you enter, traps, around like reaching a dead end, a wall closes behind you and you have to fight a miniboss and defeat it to release the doorRare Mobs that rarely spawn, seasonal mobs, exisiting bosses having a rare chance to be buffed (can be seen by looking at them like having an extra shell, or hand, or whatever) and of course defeating is harder but better drops. And the list goes on.
While I do like current dungeons, it DOES, a lot of time, feels like I'm pressing a replay button on a movie I already watched 55 times D:
I enjoy dungeons a lot, but there are a few that I just don't like doing. Mainly Dzemael Darkhold; it was fine the first or second time I did it, but now I just sigh when it pops up in roulette. It's not bad per se, just I find it the least interesting out of the bunch.
Depends. I don't mind the newest 3; they're fast and simple without really worrying about speed running. Low man dungeons are a means to an end for me (leveling/tomes) so as long as they're simple and quick, I'm okay with them. Unless I'm leveling something, I don't like a lot of the older dungeons in this game, because they're too drawn out. If I'm going to spend a long time in a place that also requires my full attention, I'd much rather it be an actual raid.
Q20: Will we ever be able to send tells from within an instanced area?
A20: While the feature can be implemented, it’s currently masked. It’s currently masked because we would like to prevent players from harassing each other just because they know they would never party together in the future. We will continue to monitor the situation carefully as we move forward.
Yes, I do enjoy the dungeons - still. Must be something to do with the fact that I do not treat the game like a job and speed run the crap out of the content in pursuit of the fastest possible route to the Zodiak weapons. People who chase the upgraded relics like it must be done yesterday have my sympathy to an extent. But the truth is, the boredom that many players express with dungeons and other content is a consequence of trying to obtain the upgraded relic as quickly and efficiently as possible by speed running whatever is giving bonuses at the time, and ultimately burning those players out on that content. In other words, this is a self inflicted condition, at which point the extent of my sympathy has been reached and I can no longer sympathize.
I want to elaborate regarding dungeons because someone mentioned that they feel long and drawn out. To me, the point of playing this game is to play with friends, make new ones and have fun with the content in the game. The dungeons provide a reasonably relaxed way to play with friends and enjoy playing the game. Play is not only about vertical progression. In fact, the manic drive for progression seems to me to be very nearly incompatible with the idea of playing for fun, since the goal is progression, not merely fun.
Players who are on that vertical progression ladder describe older dungeons in terms of "old", "obsolete" or "irrelevant". The thing is, that content may be older than other content, but it is neither obsolete or irrelevant since those are both subjective assessments. To the player with ilvl 130 gear and T12 on farm and one or more upgraded relics, the older content might seem that way, but to the players who take their time, the older content is neither obsolete nor irrelevant.
I feel that players who have, in their view, left that older content behind, need to leave well enough alone and stop issuing derogatory remarks about that part of the game. The fact that in their view they have progressed beyond that content, does NOT alter the content, nor it's worth to other players. That comment is not aimed at anyone in this topic in particular.
Last edited by Kosmos992k; 03-12-2015 at 12:25 AM.
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