Quote Originally Posted by Kosmos992k View Post
Perhaps you never ventured into Northern Thanalan when you were level 20 then...there is plenty of danger in the overworld unless you're a fully fledged warriro of light of course, but then again, is that a surprise?
I would never have a reason to go into Northern Thanalan at level 20. By the time I have any reason to go to Northern Thanalan, nothing even remotely poses a challenge whatsoever. Even if I were to wander through Northern Thanalan at level 20, there is nothing there that I could not very easily outrun. Nothing will snare, sleep, or stun me. Perfectly safe.

Quote Originally Posted by ColorOfSakura View Post
But he's openly said that they didn't want ARR's world to do that because they hoped that there would be a lot of new players and new to MMO players that would be joining the game and constant danger is likely to turn a lot of those players off. That said, venturing into the wrong areas is more than enough of a death sentence to a low level player.

Like wandering through South Shroud near Hyrstmill and going into the area populated by Level 47+ Dullahans. (from an area that's populated with Level 8 monsters.) I totally did that when leveling up my first character on ARR before pulling my 1.0 character over.

I mean, in the end, this is a business and they're in it to make money. Player satisfaction is key to that, but first you have to try and build your playerbase.

But with Heavensward, they KNOW they have an established playerbase, they'll have people who are readily familiar with the game and its mechanics and they'll be able to freely explore zones and if they come across something dangerous, oh crap!
We'll see, but I've been poorly convinced thus far. Regardless of the game having an established playerbase with 2.0, he's still clearly pandering to the majority of the playerbase who are put off by a challenge.