Results 1 to 10 of 67

Hybrid View

  1. #1
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Not really. Every dungeon is pretty much about 80% the same dungeon as the last one, just with a new coat of paint on it. The bosses are the only real difference. On top of that, doing a dungeon a second time changes absolutely nothing. There's nothing dynamic about them at all.

    If they had at least some partial randomness to them, with multiple paths, and worthy loot in areas other than just the boss fights, I'd probably like them more.

    Also, better loot than what we get now. All gear in dungeons is inferior to easier to obtain items from other sources.
    (2)

  2. #2
    Player
    aerialrave's Avatar
    Join Date
    Mar 2015
    Posts
    274
    Character
    Jessie Belle
    World
    Balmung
    Main Class
    Machinist Lv 60
    Seems like they really toned down the difficulty and design of the dungeons since the game came out, something I'm not too thrilled about.

    Notice how the dungeons aren't "maze-like" with only one possible path to go. I kind of miss the old school designs like Toto-rak that splits off in 2 directions.

    Also notice how all the persistently "difficult" dungeons (hard to DF with ease) are pre-50. Everyone cries about Aurum Vale while working on their relic!

    Some 50s dungeons were hard when they first came out too. Remember Pharos Sirius before all those nerfs? I even remember struggling on Copperbell Mines (Hard) when it first came out, but that also received a bunch of nerfs.

    You can now just overgear for the Level 50 dungeons also. At least I think this issue could be fixed easily if they add stricter ilvl syncs to them (example: cap Wanderer's Palace at i90).

    The release of CT2 was an eye opener for me about the direction the game was heading. I was shocked at how simple it was, that I was able to go in blind and come out with gear, tomes, and a bunch of gil so quickly and easily. Especially since I struggled through a ton of CT1 back in the day in the DF... It was hard work but it felt like a good accomplishment getting through it.

    Nowadays we just blow through CT3 without a thought, there is no sense of accomplishment for beating it or even clearing it for the first time. That place is so dark and dreary and the music is like a lullaby... I feel like falling asleep through it every time.

    I wish they could find some balance in dungeon difficulty. Something harder than what we have now, but easier than Bahamut Coils. I think they were fine in the 2.1 era of dungeons... seems like everything after that has been too easy.

    When you progress in any game, it's not unreasonable to expect that the further you go, the more difficult content you will face. It seems like that is not the case here. Something is not right when "Sunken Temple of Qarn (Hard)" is easier than "Sunken Temple of Qarn".
    (1)