Data servers do tracking individually, and Reddit does as well around time of progression.
http://forum.square-enix.com/ffxiv/t...e-charm/page25
Here's the Exodus for example, we've been tracking since 2.0.
Data servers do tracking individually, and Reddit does as well around time of progression.
http://forum.square-enix.com/ffxiv/t...e-charm/page25
Here's the Exodus for example, we've been tracking since 2.0.
This information came from the same twitter post that claimed Alex HM is gonna be harder than Savage and can thereby be assumed to be false.And it was, because the devs hadn't taken into account the i110 crafted gear which was effectively i120+ in quality when fully melded. They admitted that they learned a lesson from that so I doubt it will be possible to skip gear progression using crafted gear in future.
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Have you ever considered the possibility of people who play the game and don't care about this thread at all? I bet were a lot of people who cleared stuff and don't post anywhere. World first is alright, because the chance of someone beats Final coil first and not telling is 0, but server 4th, server 3rd, etc..? That's not accurate with reality at all.Data servers do tracking individually, and Reddit does as well around time of progression.
http://forum.square-enix.com/ffxiv/t...e-charm/page25
Here's the Exodus for example, we've been tracking since 2.0.
Currently there is no prize for this content outside of a title. In Alexander the hard tier will have new loot. That will be enough to get more people into the content. It wasn't a problem with the content. It was a problem with the reward incentives. Not all players care about titles.

You think you're an average raider if it takes you 4-5 months to clear raid content? Don't you think that means that content is toned too high then? That's an extremely long time to clear 4 bosses, seeing as we get content every 6 months.
I think this is a step in the right direction, slightly easier content for average raiders and harder content for more serious raiders, with loot that both groups will get rewarded with. This isn't taking anything from anyone, it's giving people content they can enjoy at a more decent rate. If anything we need 6+ bosses instead of 4 every major update.
Also a big reason why most serious groups didn't down savage content is because there's really no incentive to do it aside from maybe there's nothing else to do for months after clearing the same bosses over and over again. It's actually super easy with 2.4 loot too, my group downed T6 in under 10 attempts and T8 in just a couple days.

Have you ever considered the possibility of people who play the game and don't care about this thread at all? I bet were a lot of people who cleared stuff and don't post anywhere. World first is alright, because the chance of someone beats Final coil first and not telling is 0, but server 4th, server 3rd, etc..? That's not accurate with reality at all.
I know that my group dgaf and we haven't posted on there, and the group was like one of the first few. I know quite a few other guilds who downed it weeks/months ago and aren't on there.
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