So little background, I've been doing progression raiding since 2.0 first came out.
With in 4 months I had cleared T5.
Again about 3-4 months after patch I cleared T9.
And I just got my clear on T13 last night. I am not an exceptional raider, but I am someone who values time and effort spent in towards defeating content and working with a group.
I'm from Exodus, which I consider a happy medium server. We have a dozen or more groups capable of clearing Turn 13 and while we're not going to be world first we have a decent pool of skill to pull from when Heavensward comes out.
So enough background, here's what I am worried about.
They're designing 'story mode' raiding for 3.0, and what I would classify as being harder then Savage for hard mode.
The flaw with this, is on my server we have maybe 2-5 groups which successfully cleared T6 Savage, and maybe 1-2 which cleared T8 Savage. No T7/T9 however.
I am concerned that this will break the Camel's back if the hard mode version is unbeatable by normal player standards, and while I respect that the pinnacle top world raiding groups with their unlimited assets for crafted gear and their ability level being significantly higher then our groups, I think that it may create a choke point for the rest of the players.
I rather like the difficulty we've enjoyed and I know that given enough time, gear, and dedication that my groups and the other groups on my server can clear content but I am concerned that the checks being introduced will become impossible and there will be no way even given 4-6 months that we will be capable for clearing all 4 turns of hard mode raiding.
I should also point out that the easier raid version will also represent being too easy and therefore not a good challenge so that players will become bored of the content.
The main point of this is merely to iterate that Square Enix will hopefully take consideration that some players, I think around 25% of the population are honestly here for raiding and the challenge but if it ends up being outside the limits of the player's abilities we may grow too frustrated to adapt to the new methods I guess time will tell.
Likely the best option is to modify the difficulty out of the gate around 3 months, something akin to the Turn 5 nerf of twister. Looking forward to the expansion regardless.
Thanks.