Outside of the specialization, I'd like to see them give crafters a reason to eat craftsmanship and control food. Currently these stats act as nothing more than an "accuracy" cap in the sense that once you hit the minimum there is really no reason to invest into raising them.

And yes, I am aware you can cut off on an extra hit to your progress bar by adding a little extra craftsmanship, but there is hardly a decision that goes into that. Up until the chocobo apron, the off-hand has really been the only piece of gear that you can't max meld so it's not like you are giving up CP to be able to reduce the progress steps.

I'd just like to see crafting branch out to have more then just one meld option and more than just one strategy to synths. Spamming HT until you get 11 stacks of IQ gets pretty old over 8 DoH classes.