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  1. #16
    Player
    Hayward's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    857
    Character
    Hayward Timberwolf
    World
    Adamantoise
    Main Class
    Summoner Lv 70
    I hope to see recipes that don't require so many rare items to produce or has outrageous progress/quality requirements. Barriers to entry are the LAST thing this expansion needs in any aspect.

    I wonder, though, if the Specialization system will have sub-categories in 3.0 or future updates. I can see the following being possible (I'm stealing some of this from XI for lack of better terms):

    *CUL: Raw Fish Handling/Patissier. I can certainly see sushi making an appearance in XIV as well as some advanced pastry recipes
    *WVR: Advanced Needlework. What's to say there won't be high-end mage gear that requires more intricate stitching (Noble's Tunic, anyone?)
    *LTW: Tanning Expertise. Let say there may be a new version of Alumen that again has deodorizing properties and can work with new types of leather (Buffalo? Snake?)
    *ARM: Chain-linking/Plating. If there's going to be new armor that will surpass Dungeon gear, you can bet they could require more advanced expertise in chainwork and/or platework.
    *ALC: Alchemic Ensorcellment/Iatrochemistry: I can see the Mega-/X-Potions being part of recipes that make them even more potent. I can also see recipes for the Machinist's robo-weapons (attachments, perhaps)
    *BSM: Gunmaking/Toolwork: with Machinist, I can see high-level guns requiring advanced construction. Same case for DoH/DoL.
    *CRP: Finishing. I'm guessing new furniture/housing parts/weapons will require a technique that prevents wood from warping or peeling.
    *GSM: Advanced Gemology: Higher-level accessories may certainly require more complex gems to be made, without flaws.
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    Last edited by Hayward; 03-17-2015 at 12:32 AM.