As a sch I do about 80 dps for the entire encounter for t10 and 12. When I compare it to an LB 3 which does about 35 for the entire encounter I say to my self I do as much damage as 2 LB 3. Which about 7% of the health bar
As a sch I do about 80 dps for the entire encounter for t10 and 12. When I compare it to an LB 3 which does about 35 for the entire encounter I say to my self I do as much damage as 2 LB 3. Which about 7% of the health bar



With my static doing T10 very well (most of the time...) and my WHM being a strong support, I'm told I do around 200 for the entirety of T10, pushing 300 in phases where I don't need to heal or shield anyone at all. Adding accuracy to my Zeta made a significant difference in pushing my numbers higher, and our tanks getting stronger has given me more time to keep up DoTs and Bane twice during the second add phase. In the last phase I pull back on DPS slightly to provide extra shielding just in case someone messes up since we're easily beating the enrage timer by that point anyway.
In T11 I drop down to about 130 for the whole encounter because I tend to have to overheal/shield during the last phase due to people being derpy and inflicting vulnerability stacks on each other, including the tanks. I DPS almost constantly in P1, pausing to throw an Adlo on my tank buddy during Kaliya's multi-swipe sequence. During the add phase I usually DoT up the Cube, heal the Cube tank from across the room while helping soak Repelling Cannon on the Sphere, and DoT up the Sphere as well. At the end of the phase I join in on the egg, then need to drop off DPS somewhat in P4 as soon as the first major mistake happens.
Anyway, behind every successfully DPSing SCH in Coil is both a skilled WHM handling the unavoidable damage and party members who kindly avoid getting rocked by avoidable damage![]()



My group's 130 weapon SCH does about 400 T10, 300 T11 and 12, 200 T13. Perma-Selene, tanks always in Sword Oath/no Defiance, WHM doing about 100 DPS T10 and 11, less T12, much less T13 (almost all of his DPS in T13 is during the starts of phases and during invulnerability periods for the tanks).
It's all about lots of Embrace spam, good Virusing, actual use of E4E, calculated tank CDs, and being bold with how pathetic bosses actually hit MTs in this game in even the hardest of turns. That and of course high DPS to push phases and mechanics faster, but that comes from the healer DPS!
Last edited by Sleigh; 03-18-2015 at 05:30 AM.
+ a good WHM!It's all about lots of Embrace spam, good Virusing, actual use of E4E, calculated tank CDs, and being bold with how pathetic bosses actually hit MTs in this game in even the hardest of turns. That and of course high DPS to push phases and mechanics faster, but that comes from the healer DPS!
However, agreed with the post, exactly the point. Some SCHs can pump out 300+ HPS on Selene whilst being 100% DPSing whilst the other lazier ones won't enable their WHM to have it easier and doing like half the HPS.
I can also vouch for the numbers comparing them to my records and some of the top-end parses I've seen around, although Sleigh's group's SCH is likely very talented as those numbers are on the very extreme end of the spectrum. Strats, group comp and the WHM's skill level also makes a difference, but no mediocre or decent SCH will hit these numbers even if they have a great WHM-enabler.



The good WHM part is incredibly important, but even beyond that it's the entire group. Simply DPSing on SCH while directing Embraces and throwing the occasional shield/Virus/Eye4Eye isn't the difficult part; it's being able to trust your team not to make mistakes. This is the challenge I'm personally experiencing as I strive to increase my DPS, but at certain phases I hit a brick wall where I'm forced to flip back to full support mode or risk that a party member may get himself killed due to poor positioning, slow reaction time, or incorrect CD management.+ a good WHM!
However, agreed with the post, exactly the point. Some SCHs can pump out 300+ HPS on Selene whilst being 100% DPSing whilst the other lazier ones won't enable their WHM to have it easier and doing like half the HPS.
I can also vouch for the numbers comparing them to my records and some of the top-end parses I've seen around, although Sleigh's group's SCH is likely very talented as those numbers are on the very extreme end of the spectrum. Strats, group comp and the WHM's skill level also makes a difference, but no mediocre or decent SCH will hit these numbers even if they have a great WHM-enabler.
This is true as well, of course. If the others lag behind and make people do extra work, the minmaxing suffers as well.
I think you're doing the right thing, regarding your triage. A healer shouldn't risk a wipe just to get some numbers boosted a tiny bit, if fixable mistakes happen. However, if you always have to carry others through their mistakes and the other people lacking in optimization - even beyond progression and a first sloppy kill - you should call people out on their mistakes.



Our static is mostly FC-based, and we have a fair mix of player backgrounds between casual and raid-experienced, so we make special efforts to allow for the fact that different players have different learning curves, but yes, there is a limit to the patient coaching.This is true as well, of course. If the others lag behind and make people do extra work, the minmaxing suffers as well.
I think you're doing the right thing, regarding your triage. A healer shouldn't risk a wipe just to get some numbers boosted a tiny bit, if fixable mistakes happen. However, if you always have to carry others through their mistakes and the other people lacking in optimization - even beyond progression and a first sloppy kill - you should call people out on their mistakes.
Last week I suffered a Gordon Ramsay rage blackout and yelled at someone to "get in the &#%$ing fountain!" after they again failed to follow the plan.
Team jump rope indeed![]()
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