Wiping the whole party over and over is wasting everyone's time and health. It is for the sake of efficiency and successful completion without wipe that you make the necessary sacrifice of the speed runner tank when you must.
The problem is they are usually clear across the room out of healing range and even behind a corner sometimes. Too many times I've seen them pay no attention to the positioning of anyone else and just run all over the place. WAR are especially bad on this compared to PLDs, because likely many PLDs have had the WHM experience are are more considerate as result.
Well then the tank should mark that spot. Use the marking tool in game. Awesome speed runner could surely use the location markers right? Have it macro-ed right? But not once in all the runs have I ever seen a marker used to communicate that. Never on the DF. The rest of the group can not be mind readers as to where the tank wants to be. If nothing else take the time to explain/command the group to go a spot the tank wants at the very least, but you can't possibly expect them all to understand 100% of the time.
Leave the kiting to BRD kite tanking out of desperation please. A tank is a tank. A tank is meant to take hits and take lots of it. Stop kiting and do the role and take the hits. The healers will heal it all.
The pull never stops, you need to cast regen at somepoint. The tank has aggro generation tools, so use it. And use the cooldowns too while they are at it. The regen is for everyone and the tank and helps provide more HP to take hits, and help improve survivability when the tank forgets to use aggro generation tools and the mobs is going after the BRD, BLM when they forget or got quelling on cooldown, or when the tank does not provoke that one loose mob they missed, or when a DRG steal aggro on a mob. Just like DOTS, regens should have near 100% uptime and applied all the time so then the healer can switch to cleric stance and DPS. The good tanks that speed run never have a problem with me spamming regen and medica 2, it helps them keep the their cooldowns ready for when it is really needed and appreciate the healer DPS.
Resorting to the name calling eh? I never claimed to set the pace, unlike some speed runner who insist that every DF is a speed run. See the difference. I will put them in their place with the corpse on the ground if that is what it takes and don't test me because I've done it everytime they tried.
If you don't like it, use the PF to build your speed running party and run it the way you insist. There is more than one way to do things, but on the DF, I need to assume the worst and take precautions to avoid and prevent the party wipes. Wasting another 60 seconds, mp and hp is acceptable loss if overall efficiency is still good. I just want the DF to go smoothly and efficiently without assuming unncessary risks, especially those risks from misunderstandings, lost commnunications etc. You are not trying to break the new world record for speed running brayflox HM or the latest expert roulette or something.
BTW I have PLD and when I pull mobs, I do exactly as I say here. I pull a set to the group secure aggro, then move and get the next group, gauge how the party handles it and then make a judgement call usually erroring on the side of safety as to pulling any more, and at this point you are usually at the half-pull mark and with a good efficiency boost with no risk of wipe. You don't want to have pulled 12 mobs and watch them run after everyone going everywhere, especially when you got BLMs and BRDs that don't know how to control their aggro with quelling strike.



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