You fail to understand what i am trying to tell you:
Getting the same spot twice in a row, you keep telling me to try it again and again... does that help me to feel less betrayed? Getting the same spot 100 times again (must not be in a row when we use a simpler grafic like left, right and middle) and you keep telling me try it 1000 times, you wont feel the 100 any more... Its like i will die when a lightning bolt hits me, but dont worry, next time it will not hit me again...
Statistics evens out, true, but each DOT is a living beeing!
We are not talking about "statistics" true or false, we are talking about RNG and games where you are supposed to have fun! It is basic in programming to add a net for such things as RNG, mostly you take a PRNG add a net and you will get a TRNG... Depending how you programm the net you can be more or less direct as of increasing the odds with each failure! You even have choises between workarounds and failsafe systems! The only question we should ask is why SE refuse to add such things and rely solely on RNG alone!
One living beeing can not try 10 years with 10.000.000 tries just to get a better statistic... you have to consider total numbers and thats what i was trying to tell you all the time! Its not like oh, the RNG is odd, lets add 1000 jmore tries and it becomes even!
Furthermore you miss one important point: Its not like we just have "one" RNG and rolling once. Square Enix sucessfully let us roll once to be able to roll for the real thing... not even that on some content we have a third rolling to even let the 4th chest appear (1st appear or not, 2nd desired item or not, 3rd highest roll against all others - just a sidenote, the more players the more RNG rolls decreasing your chances - you can call it a indirect 4th roll)
Edit: Lets say you have 5000 players, one RNG:
Left is bad, middle is average and right is good
Result is 30 Players left, 50 players right and others in middle some more to left while some more to right...
You don not have "repeat" as you always try to say i am suggesting you - alone from that run the SYSTEM itself does have 30 players who are "dead" if we compare with the lightning bolt... it is the SYSTEM not the player you have to take into account... i know its a bit paradox because at end you doing all that for the player and against the system...



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