
I think most people complaining about RNG including me is that RNG is a roadblock purpose, its' not progression. A Fixated % drop rate is not a progression thing. Maybe a new curve RNG the more you farm you gain better chance to drop. That's more like it.
One person can be so lucky to get a green light drop, move on progress up the quest line. Other bad luck, red light tells you nope. You stay here keep farming the same thing over and over.
This is why there is no such thing is lazy or easy mode. How do you feel that someone actually doing end game Final Coil and still farming for relic drops almost countless hours. While the other one haven't been on for 1 week and hop on get the relic done. Do they deserve that? RNG tell them you deserve to have the final piece of the game even you only play 2 hrs per week. Which is why it puts off a lot of people with a bad RNG formula, it makes no sense and it's not a progression mechanic.

This is why I can't wait until Heavensward since they're implementing a token system for loot.Now as for the RNG in raids, that needs to be fixed, there should be a token system, so that even if you get your clears but are unlucky on the drops, you can at least get a token towards an item of gear so it's not a complete and utter waste. That way everyone is progressing.


Just fyi, though the Nexus/Zeta light portion is not technically RNG (which is awesome) in the RNG sense, how quickly you can finish IS actually based on RNG. You can either have very good Bright/Gentle lights or you can have windows where nothing is active. Or where you get ones like Ramuh, which is very slow.
So technically not RNG but still in a way RNG.
I was always in the rough case with it. I finished it in three days with barely any active windows.
Your ST for Sands/Oils is totally RNG though. Yes, they drop 100% of the time but with the way people can lot, you have the RNG of lots. Lemme tell you, I know SO many people who became frustrated with how awful it was to get Sands/Oils when it unlocked fully.
No amount of misfortune can screw you over in lightfarming, that is what matters. You can finish it, within a reasonable time frame, luck be damned. That is not the case for too many other things in this game. If you are unlucky enough, you will NEVER finish Zodiac. No matter what you do.Just fyi, though the Nexus/Zeta light portion is not technically RNG (which is awesome) in the RNG sense, how quickly you can finish IS actually based on RNG. You can either have very good Bright/Gentle lights or you can have windows where nothing is active. Or where you get ones like Ramuh, which is very slow.
So technically not RNG but still in a way RNG.
I was always in the rough case with it. I finished it in three days with barely any active windows.


Hence why I said just how quickly finishing it was based on RNG.No amount of misfortune can screw you over in lightfarming, that is what matters. You can finish it, within a reasonable time frame, luck be damned. That is not the case for too many other things in this game. If you are unlucky enough, you will NEVER finish Zodiac. No matter what you do.


I've wanted this for a long time. Bravo for bringing it up.I always thought something like this would work:
http://dota2.gamepedia.com/Pseudo-random_distribution
Yes, I am linking DotA2 mechanics, but the "RNG" in DotA2 ensures that while the probability over time is similar to what is listed, you're guaranteed eventually to get it within -set number- of times, depending on the initial %. One drawback of such a system would be a lack of back to back drops for those lucky peeps, but then again, we're complaining about LACK of drops, not back to back drops.
that's nothing like the current Atma system or current Coil drop system.Just fyi, though the Nexus/Zeta light portion is not technically RNG (which is awesome) in the RNG sense, how quickly you can finish IS actually based on RNG.
Your ST for Sands/Oils is totally RNG though. Yes, they drop 100% of the time but with the way people can lot, you have the RNG of lots. Lemme tell you, I know SO many people who became frustrated with how awful it was to get Sands/Oils when it unlocked fully.
you can do a FATE and gain 0 progress. you can't do a Cape Westwind and get no light.
you can go an entire patch cycle and never see a specific Final Coil weapon. you can go into ST with a pre-made group and 100% get someone in the group a Sand/Oil.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote





