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  1. #111
    Quote Originally Posted by Seaverin View Post
    If you take away RNG system, this game will be console games where everything is "given" to you;
    how is Nexus given to people?
    (6)

  2. #112
    Player
    MiniTofu's Avatar
    Join Date
    Sep 2014
    Location
    Mare
    Posts
    535
    Character
    Mito Mito
    World
    Mateus
    Main Class
    Summoner Lv 90
    I think most people complaining about RNG including me is that RNG is a roadblock purpose, its' not progression. A Fixated % drop rate is not a progression thing. Maybe a new curve RNG the more you farm you gain better chance to drop. That's more like it.

    One person can be so lucky to get a green light drop, move on progress up the quest line. Other bad luck, red light tells you nope. You stay here keep farming the same thing over and over.

    This is why there is no such thing is lazy or easy mode. How do you feel that someone actually doing end game Final Coil and still farming for relic drops almost countless hours. While the other one haven't been on for 1 week and hop on get the relic done. Do they deserve that? RNG tell them you deserve to have the final piece of the game even you only play 2 hrs per week. Which is why it puts off a lot of people with a bad RNG formula, it makes no sense and it's not a progression mechanic.
    (1)

  3. #113
    Player
    h0tNstilettos's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    565
    Character
    Samira Starlightzz
    World
    Leviathan
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Jamein View Post
    Now as for the RNG in raids, that needs to be fixed, there should be a token system, so that even if you get your clears but are unlucky on the drops, you can at least get a token towards an item of gear so it's not a complete and utter waste. That way everyone is progressing.
    This is why I can't wait until Heavensward since they're implementing a token system for loot.
    (0)

  4. #114
    Player
    Ophie-Mio's Avatar
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    May 2014
    Location
    Gridania
    Posts
    486
    Character
    Yoongi Mio
    World
    Mateus
    Main Class
    Scholar Lv 70
    Quote Originally Posted by SendohJin View Post
    Umm...

    5) ST for Sands/Oil
    10) Nexus/Zeta Light
    Just fyi, though the Nexus/Zeta light portion is not technically RNG (which is awesome) in the RNG sense, how quickly you can finish IS actually based on RNG. You can either have very good Bright/Gentle lights or you can have windows where nothing is active. Or where you get ones like Ramuh, which is very slow.
    So technically not RNG but still in a way RNG.
    I was always in the rough case with it. I finished it in three days with barely any active windows.

    Your ST for Sands/Oils is totally RNG though. Yes, they drop 100% of the time but with the way people can lot, you have the RNG of lots. Lemme tell you, I know SO many people who became frustrated with how awful it was to get Sands/Oils when it unlocked fully.
    (0)

  5. #115
    Player
    Riepah's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by Ophie-Mio View Post
    Just fyi, though the Nexus/Zeta light portion is not technically RNG (which is awesome) in the RNG sense, how quickly you can finish IS actually based on RNG. You can either have very good Bright/Gentle lights or you can have windows where nothing is active. Or where you get ones like Ramuh, which is very slow.
    So technically not RNG but still in a way RNG.
    I was always in the rough case with it. I finished it in three days with barely any active windows.
    No amount of misfortune can screw you over in lightfarming, that is what matters. You can finish it, within a reasonable time frame, luck be damned. That is not the case for too many other things in this game. If you are unlucky enough, you will NEVER finish Zodiac. No matter what you do.
    (2)

  6. #116
    Player
    Ophie-Mio's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    486
    Character
    Yoongi Mio
    World
    Mateus
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Riepah View Post
    No amount of misfortune can screw you over in lightfarming, that is what matters. You can finish it, within a reasonable time frame, luck be damned. That is not the case for too many other things in this game. If you are unlucky enough, you will NEVER finish Zodiac. No matter what you do.
    Hence why I said just how quickly finishing it was based on RNG.
    (0)

  7. #117
    Player
    Riepah's Avatar
    Join Date
    Aug 2013
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    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by Ophie-Mio View Post
    Hence why I said just how quickly finishing it was based on RNG.
    And that is what makes it fine - I just mean to say that things that depend ENTIRELY on RNG are terrible. RNG affecting things peripherally is alright, but making things unattainable without luck isn't.
    (1)

  8. #118
    Player
    Seaverin's Avatar
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    Aug 2013
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    46
    Character
    Seaverin Magnimal
    World
    Leviathan
    Main Class
    Weaver Lv 80
    Quote Originally Posted by SendohJin View Post
    how is Nexus given to people?
    how did you end up with nexus?. exactly.
    (0)

  9. #119
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by tjw View Post
    I always thought something like this would work:

    http://dota2.gamepedia.com/Pseudo-random_distribution

    Yes, I am linking DotA2 mechanics, but the "RNG" in DotA2 ensures that while the probability over time is similar to what is listed, you're guaranteed eventually to get it within -set number- of times, depending on the initial %. One drawback of such a system would be a lack of back to back drops for those lucky peeps, but then again, we're complaining about LACK of drops, not back to back drops.
    I've wanted this for a long time. Bravo for bringing it up.
    (0)

  10. #120
    Quote Originally Posted by Ophie-Mio View Post
    Just fyi, though the Nexus/Zeta light portion is not technically RNG (which is awesome) in the RNG sense, how quickly you can finish IS actually based on RNG.

    Your ST for Sands/Oils is totally RNG though. Yes, they drop 100% of the time but with the way people can lot, you have the RNG of lots. Lemme tell you, I know SO many people who became frustrated with how awful it was to get Sands/Oils when it unlocked fully.
    that's nothing like the current Atma system or current Coil drop system.

    you can do a FATE and gain 0 progress. you can't do a Cape Westwind and get no light.

    you can go an entire patch cycle and never see a specific Final Coil weapon. you can go into ST with a pre-made group and 100% get someone in the group a Sand/Oil.
    (0)

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