Paladin shields too please.
Paladin shields too please.
These would be better, I always think it should be more glove like in the way they are held.
Or even the second set in this photo.
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I agree. Mnks would look so much better if they designed all mnk weapons to fit like a glove.
https://www.youtube.com/watch?v=VwWqFRsOcaY
also, signed
I love the Hellish Claws. I hate how they look with my hands holding them. MNK weapons reminds me of those kitschy flyswatters shaped like human hands.
I wonder how difficult it would be to alternate between the two? Have some MNK weapons that can be held (like in the screenshot above) and others that fit like gloves? I'm loving the glove idea though... more claws, less horas, SE pls
Side Note: However, as a trained combat artist in real life, you CAN hold a spear 90% up the shaft and use it as a fighting technique. In fact there are three "grips" used in spear wielding, center top and bottom and being able to transition between all three fluidly makes for a very deadly opponent.Using your image as reference, imagine one's knuckles were wrapped around a handle at 1" instead of 5" and you'll see why ARR weapons are silly. Thrusting power should come from directly behind the business end, not half a foot away. May as well use a spear at that point.
One that note, you don't see DRGs holding their spears 90% of the way up the shaft. They hold it about halfway. Better balance, heavier thrust.
Main note: Really the only thing silly--like already mentioned--is that the handles are perfectly cylindrical which would interfere with being able to grip it well (think the more cylindrical the stronger your personal power to grip something is) which is why in the real life images you see two rods that have an expanding center so when you grip it it is easier to hold without it "flopping" around. That being said you do no need two bars to accomplish this feat the bar just need not be a perfect cylinder. Now, will S-E fix this? Probably not because it might have something to do with hand vs weapon proportions or something along those lines.
(Still if possible to change, I support it.)
Kotemon, those weapons were clearly designed with the physics in mind for how much leverage your hand and wrist can bring to bear when using the weapon. The ones in game would be impossible to use in real life since you'd have no leverage to keep the weapon aligned as you used it.
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