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  1. #11
    Player
    ziddyt's Avatar
    Join Date
    Aug 2013
    Posts
    182
    Character
    Apollo Dioscuri
    World
    Malboro
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by Anapingofness View Post
    oh and my current favorite....>_>;; /sarcasm
    http://img2.finalfantasyxiv.com/acci...e670d82225.jpg

    -________-; I rest my case...
    I just threw up in my mouth a little.
    (8)

  2. #12
    Player
    Garlyle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    Yeah it's... really kind of bad.

    One or two don't look half bad; this is kind of how I'd like more of the Monk weapons to look, even though it's far from perfect. More "slid overtop of your hands" and less "weird club weapons"

    (This is the Hellish Claws, from the initial extreme primal triad)

    ...That said I imagine they'd have to do quite a bit to rework all monk weapons at this point >:
    (1)
    Last edited by Garlyle; 03-10-2015 at 04:38 PM.

  3. #13
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by ziddyt View Post
    I have to wonder how our characters would even hold these things straight? They should be a-floppin up and down
    And yes, of all the things in the game this is where I'm drawing the line for suspension of disbelief. Fight me about it.
    They are straight because that's how strong the steel is to make them . If they flopped up and down then they wouldn't be very strong would they?

    Also OP, if you want to get them changed why not draw how the models could hold the new monk weapons? It's all well and good to complain but it takes dev time to do something like this. Personally I would like that dev time allocated to actual content, but if you take the hard work and show the devs how they can animated it the way you want it animated it may take less time.
    (1)

  4. #14
    Player
    Slirith's Avatar
    Join Date
    Aug 2013
    Posts
    941
    Character
    Astarotte Niuhali
    World
    Balmung
    Main Class
    Dancer Lv 100
    Least the monk weapon in the pax video doesn't look too bad imo :/
    (0)

  5. #15
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    http://www.mullocksauctions.co.uk/wm...e2012C/452.jpg

    The link shows an example of a real historical katar. So they are representing the weapon correctly. As to why they don't flop around they are designed to pierce (which is my bigger problem with these weapons as they deal blunt damage still for whatever reason) not slash, so think straight punching and not so much haymakers.

    That being said I too don't like the design and suggest they should make it less realistic since you know...dragons, fairies, magic and all that jazz.
    (1)

  6. #16
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    If I'm not mistaken, physically the knuckle weapons need to be either attachments to a closely fit grip that forms an extension of your knuckles, or they need to be attachments on full gauntlets---the gauntlet itself is the fist/knuckle weapon. Weapons where the grip is just a rod/straight handle, the weapon itself will swivel in your grip when you strike.

    Yet many of the fist weapons in this game have just a straight handle with the striking ends attached to the outside ring that does not come in contact with your fist. They really don't look credible.

    I'd say the best solution would be to develop gauntlet type weapons that has a model replacing the glove model, and while "sheathed" the glove models are shown.

    Quote Originally Posted by OMEGA_HACK View Post
    The link shows an example of a real historical katar. So they are representing the weapon correctly.
    Notice how it has two bars for grip. But many in-game models only have 1 bar, if I'm not mistaken.
    (2)

  7. #17
    Player
    abzoluut's Avatar
    Join Date
    Sep 2013
    Posts
    798
    Character
    Abzoluut Abzoluut
    World
    Odin
    Main Class
    Samurai Lv 70
    Exactly. Please at least give MNK a good relic this time.
    (1)

  8. #18
    Player
    Jamein's Avatar
    Join Date
    Feb 2015
    Posts
    334
    Character
    Jamein Lowel
    World
    Phoenix
    Main Class
    Gladiator Lv 80
    Oh god yes, some of the monk weapons look great, but then you get down to the handles and think..why? If I wore these like a pair of gloves it would be WAY better.

    #WeirdDesignChoices
    (2)

  9. #19
    Player
    JimboTCB's Avatar
    Join Date
    Feb 2015
    Posts
    256
    Character
    Stubbo Mackenzie
    World
    Zodiark
    Main Class
    Gladiator Lv 80
    It's weird, because most of the low-level stuff is all actual fist weapons that just look like brass knuckles with varying degrees of fancy bits on them. Those I like. These endgame ones I do not.

    Need to steal an idea from WOW and have some super-minimalist fist weapons that are just brass knuckles or boxing tape that you can use for transmog purposes.
    (3)

  10. #20
    Player
    Kotemon's Avatar
    Join Date
    Jun 2014
    Posts
    679
    Character
    Tobias Shadowmane
    World
    Excalibur
    Main Class
    Dark Knight Lv 80
    The majority of them are based on the larger and some times longer Katars:



    What you're suggesting is more on line with the much smaller Push daggers/knives or shanks:



    However, all the weapons in the game are very oversized to make them look more dynamic. Otherwise they loose much of the detail and gravitas if they were all scaled down to their proper sizes. But I would like to see more, knuckle and glove/gauntlet styled h2h weapons just for the variety.
    (2)

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