Page 2 of 2 FirstFirst 1 2
Results 11 to 16 of 16
  1. #11
    Player
    Bushido_Brown's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    168
    Character
    Lo Ra'mzei
    World
    Balmung
    Main Class
    Lancer Lv 50
    If SE allowed us to go in to the low level dungeons with gimped stats (echo debuff), but with all of our abilities, it would make these dungeons much more bearable. But since that probably won't happen, might as well not worry about it and just play the level 50 dungeons and let the newcomers learn to play in the lower level stuff like we all did when we started *And being forced to re-run them for the Zodiac quests with RNG playing with our emotions was not cool SE.*
    (0)

  2. #12
    Player
    elemental10's Avatar
    Join Date
    Dec 2014
    Posts
    459
    Character
    Yomiko Readman
    World
    Zalera
    Main Class
    Warrior Lv 60
    You look at these pre-50 dungeons as a post-50 player with experience in expert dungeons and end-game content.

    Remember that time when you're lvl 31 PLD with only sword oath struggling to get enmity on mobs off your blm? That's why the sync is there.

    Also, you have to remember that there are always newbies around that doesn't have much experience under their belt yet. And when you impose a certain level of difficulty on them that they feel it's almost impossible to do their roles, it would totally ruin the experience.

    My point is, you being as a veteran player who have done that content shouldn't forget the newer player who haven't done it before. Pre-brayflox dungeons are places where the newbies can get the hang of their roles and how it should be done. Complex mechanics will only get in the way. Partly why I think suddenly in Brayflox you will notice how tanks got more damaged than usual and there's a mechanic in the last boss that you HAVE to find out if you want to kill it.
    (3)

  3. #13
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    *thinks about a lv50 BLM in any 15-35 dungeon unsync-ed*

    yeah, no. I prefer it that way
    (0)

  4. #14
    Player
    Edellis's Avatar
    Join Date
    Dec 2013
    Posts
    754
    Character
    Ixora Lepta
    World
    Zalera
    Main Class
    Archer Lv 73
    Quote Originally Posted by elemental10 View Post
    You look at these pre-50 dungeons as a post-50 player with experience in expert dungeons and end-game content.

    Remember that time when you're lvl 31 PLD with only sword oath struggling to get enmity on mobs off your blm? That's why the sync is there.
    I do remember. But many of the pre-50 dungeons were boring to me on my very first run-through of the game too, for the exact same reasons. Most of my fun was getting to the new areas and fighting the dungeon bosses...but the rest was still boring until you get around Darkhold.

    Quote Originally Posted by Bushido_Brown View Post
    If SE allowed us to go in to the low level dungeons with gimped stats (echo debuff), but with all of our abilities, it would make these dungeons much more bearable. But since that probably won't happen, might as well not worry about it and just play the level 50 dungeons and let the newcomers learn to play in the lower level stuff like we all did when we started
    TBH, my issue has alot less to do with the level sync, and more to do with the design of the dungeons themselves. Like i said, they're just boring by design. There are more intuitive ways to teach the tank how to control enmity, or teach the healer what to prioritize, or DPS what to focus, or everyone how to dodge AoEs. This is all lightly touched upon in the guildhests. They just don't do it anywhere else, until endgame trials where you're forced to. I wouldn't mind being level-synced if i was doing anything other than pure DPS, or pure Tank, or pure Heal.

    I don't really care about being able to use Flare in lower dungeons, and i don't really mind the fact that the pre-30 dungeons are pure tank-n-spank. That all makes perfect sense. The problem is the mobs are shallow. FFXIV seems to have no problem coming up with cool mechanics, or bosses. The endgame is chocked full of them. It's just a bit sad the trash pulls feel like padding more than anything.


    Edit:

    This is mostly from the mind of a queue-weary DPS player. After Paladin and White Mage, going back to leveling other DPS classes is just a bit tedious. Paladin had its tough learning points and WHM took some time to adjust to, but DPS classes are just universally boring to suffer dungeons with, and that's primarily because i'm not doing anything. If the Tank is doing his job right, i actually don't even have to be there.
    (0)
    Last edited by Edellis; 03-12-2015 at 10:24 PM.

  5. #15
    Player
    ShinraSpy's Avatar
    Join Date
    Nov 2014
    Posts
    4
    Character
    Tristelle Garamonde
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by LunaHoshino View Post
    This is exactly why I really wish they would level sync Prae and CM-- these are supposed to be the last major dungeons of the main scenario, but it really ruins the fun for new players when all of the mobs melt within seconds. There's no sense of danger or tension left.
    Not to mention, new players who are getting to endgame for the first time are rushed through with no explanation. I was lucky that during my first Prae run I had a leader who not only coached us through it, but also waited to make sure I got a Magitek suit so I wouldn't miss the fun. I totally understand why people want speed runs, but I also think it ruins the experience for new players.
    (0)

  6. #16
    Player
    JeffD's Avatar
    Join Date
    Nov 2014
    Posts
    36
    Character
    Sousui Seki
    World
    Zalera
    Main Class
    White Mage Lv 80
    I think pre-50 dungeons are in a good spot. Leveling up if I had any complaints it would be dungeon length, some of my best times pugging were still pretty much 45+ minutes. And then dps are waiting 25 minutes on top of that. Also I think the guildleve trials need more work. When I leveled my alt DPS job, I rarly ran into a tank who knew what the hell he was doing. Tanks need more threat indicators and perhaps some on screen instructions on how to gain threat. Otherwise leveling dungeons were plentiful, offered lots of boss mechanics, and made it hard to steamroll while at the same time working in higher level players.

    I do think things like shield of oath should be given atleast 10 levels lower. I find that making tanking harder at lower levels is not ideal for keeping players interested in playing as a tank.
    (0)

Page 2 of 2 FirstFirst 1 2