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  1. #1
    Player
    Edellis's Avatar
    Join Date
    Dec 2013
    Posts
    754
    Character
    Ixora Lepta
    World
    Zalera
    Main Class
    Archer Lv 73

    Pre-50 dungeons...are so boring...

    Sleep-inducing. Going from 15-50 on DPS is painfully boring. And it isn't just because i'm not level 50, either -- i love leveling up! It's because the dungeons are designed in a way that prevents you from feeling like you're progressing in strength. I am 110% for the preservation of immersion when it comes to lower levels playing with high levels in story dungeons. I'm no fan of what happens to new players in Prae or Castrum. But...it's just so boring.

    - The enemies have way too much health in regards to the people fighting against them. Level 50 dungeons with a party of i47s will die faster then any given pre-50 dungeon. There's no reason 2 dragoons and a Paladin fighting one trash mob should have to each throw 3 combo rotations at it before it dies.

    - There's nothing worse then getting a brand new, integral ability and then having to reorganize my pallete because it got sync'd off. It makes me fear low-level roulettes.

    - Level Sync in general makes queuing as any job a potential nerf until about level 47-49. All your job skills get sync'd off, and being a job not only clips the amount of CCs you can equip, but the classes you can take them from.

    - Equipment is also synced off way too early. The only real improvement to appropriate gear is not getting killed. Damage variance in FFXIV makes the difference between a level-appropriate dungeon drop and one 5-ilvls lower nearly unnoticeable.

    - Likewise with Materia and Food. No amount of forward progression matters in pre-50 dungeons.

    In a nutshell: The trash pulls aren't hard, or dangerous. They don't have any scripted waves (like in guildhests) or mechanic. There is nothing to dodge, nothing to think about. They're just tediously, sheep-countingly long-lived. My brain goes into autopilot, i curse at my screen when i don't get queued with a Thurmaturge/BLM, and I secretly find ways to AFK between pulls to take my mind off the grind. Nearly any type of enemy is better than one with heavy health bars. Send them at me in waves, give them high attack values, difficult to manage enmity tables, throw in some healer/buff units, give them formations, ANYTHING but 1-2-3 Tank n Spank. It's boring for every role, and there's no way around it. The newer dungeons dont suffer this problem so badly, but i've been praying for some of the old dungeons to get some tweaks to their playstyle.


    Most painfully, I've been playing through the 1-time completion guildhests, and those quests prep you for situations that never happen. I never have to dodge AoEs during dungeon pulls. There has never been a healer-type enemy in a dungeon pull. ALL of the mobs are i220 Warriors with infinite CDs.
    (3)
    Last edited by Edellis; 03-10-2015 at 05:11 AM.

  2. #2
    Player
    Ashett's Avatar
    Join Date
    Oct 2013
    Location
    Uldah - Thanalan
    Posts
    32
    Character
    Ashett Peacewalker
    World
    Lamia
    Main Class
    Paladin Lv 70
    - The lvl sync prevents high lvl players from going around killing monsters in one blow. Without this, it would ruin a newer player's experience.
    - High HP enemies encourages teamwork in dungeons, and sometimes FATES. There is no way to be a solo player in those scenarios, and you must temporarily work together with others if you want to survive.
    - All though it is true that your equipment will get sync'd down to an appropriate level until most lvl 50 dungeons, part of the game is being able to manage your gil & equipment funds, while enduring the harsh MMO world.
    - Materia before lvl 50 is only meant to be a small little bonus, or gil for marketboard. It's a strategy move to decide what equipment piece you want to add it to.
    - I'll give you points on the food part. Enix could find a way to make it more important earlier on.


    Overall, if you really feel this way, you should just move onto another game.
    (4)

  3. #3
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    I actually like how FFXIV does the level sync, despite some side-annoyances.
    - In most other games, and even in FFXIV V1, people "leech" XP by joining higher leveled parties and then just getting carried for the entire run. The level sync cuts both ways in preventing "carries" and preventing "zerg rush" in the low level content. it could be improved by using the iLevel of the gear as both a minimum and a maximum on all dungeons. That way you're not doing a dungeon with a level 49 tank who decided to remove all his gear.

    - The skill palette thing is one of those side-annoyances. Put your AOE (eg blizzard II) in the first slot and the put everything that you could possible need beside it for dungeons of that level. eg, as a healer, you can't cast resurrect anyway in the first few dungeons, so I moved swiftcast to the second slot, and put blizzard II in the first slot even though I almost never use it, and does almost no damage. However during FATE's that's the only option to tag all the mobs, since Aero has a CD between casts.

    It will be interesting to see what will happen in V3. Will they create more Duty Roulettes, or tack on new dungeons to the Extreme roulettes?
    (0)

  4. #4
    Player
    Garlyle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    I'm not bothered by the fact that you lose stuff to level sync. That's expected. It's not quite fun, but I do not ever expect them to change that.

    My actual issues with content that isn't Dzemael Darkhold onwards is that there's just not enough actually happening. Tam-tara normal is the worst of it, with literally only about one boss fight the entire time and every other 'boss fight' being no different from the rest of the trash mobs. But even then, a lot of the dungeons are dragged down by simply having too many trash mobs filling space, which aggravates the whole "we don't even have an interesting rotation" thing. They're just not fun. Which is unfortunate; there actually are some mildly entertaining boss fights sprucing things up as early as Haukke Manor (and steadily as of Brayflox onwards), but show me someone that wants to actually struggle through the mess in Stone Vigil normal.
    (0)

  5. #5
    Player
    BreathlessTao's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,357
    Character
    Shuu Naranol
    World
    Omega
    Main Class
    Summoner Lv 100
    It's not like the 50+ dungeons are so much less "sleep-inducing" though...
    (4)

  6. #6
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,428
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Quote Originally Posted by BreathlessTao View Post
    It's not like the 50+ dungeons are so much less "sleep-inducing" though...
    I spam Holy instead of Stone I. There's more stance dancing in low level...
    (1)

  7. #7
    Player
    Staris's Avatar
    Join Date
    Sep 2013
    Posts
    441
    Character
    Staris Fate
    World
    Ultros
    Main Class
    Astrologian Lv 60
    There is a small area between what people consider too easy and what they consider boring, and it varies per person.
    As someone who once spent a year getting 1 level in lineage 2 with constant farming, I can tell you this game by far favors people with short attention spans.
    They picked where they like it, it seem to be doing well, player retention wise.
    I doubt they will change it anytime soon.
    (0)

  8. #8
    Player
    LunaHoshino's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    785
    Character
    Luna Hoshino
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Ashett View Post
    - The lvl sync prevents high lvl players from going around killing monsters in one blow. Without this, it would ruin a newer player's experience.
    This is exactly why I really wish they would level sync Prae and CM-- these are supposed to be the last major dungeons of the main scenario, but it really ruins the fun for new players when all of the mobs melt within seconds. There's no sense of danger or tension left.
    (2)

  9. #9
    Player
    Kidblinks's Avatar
    Join Date
    Mar 2014
    Posts
    61
    Character
    Berias Emeraldian
    World
    Midgardsormr
    Main Class
    Arcanist Lv 60
    Eh, I think anything Haukke Manor or higher is fine. It's all the dungeons below that lower that are just plain abysmal.
    (0)

  10. #10
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Ironically, I find the level 50+ dungeons to be so boring. There's nothing to them, speed run this, tank and spank that, it's so monotonous.
    (4)

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