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  1. #11
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Erudain View Post
    IIRC the are only 53 cards you can win from NPCs, 54 if you add Squall (since if you got all the NPCs cards you beat them all).
    Yeah the drop is RNG too but at least that's fun (yeah right....looking at you Landenel and Rowena) or you can practice other strategies and you're farming MGP while you're doing it.

    But, you're still RNG bound to get 6 more to unlock the 60 allowance.....either pray to RNGesus for silver/gold packs drops, dungeons/trials/raids drops, or win the weekly cacpot to buy Cloud and Nanamo.
    I double checked after reading this to count the cards and noticed I completely forgot about Sahagin in my list. I ran Sastasha for a friend that needed it for story and I forgot it dropped for me when I did.

    You're technically RNG bound to most everything in an MMORPG lol (some exceptions). Truth be told though, after buying so many Gold and Silver packs, Lahabrea is not as bad to obtain as Zidane and Warrior of Light when it comes to RNG and MGP cost amounts lol. My only legendary cards are Squall and Onion Knight still. The likelihood of getting Minfillia and Ultima isn't too bad from silver/gold packs, so at least folks will manage to likely get a couple strong cards sooner than later... I mean it'll take a number of them though (I lucked out with Ultima and Minfillia on my first few packs, but didn't see them again until like my 30th lol).

    But yeah, I mean that's how things are. Some of us want to obtain cards through the system itself (this MUST include MGP sources, since that's what the content is designed around... folks can't be fatheaded about that), and I think I'm a decent example of doing just that. I got my Gaius card last night, so I'm at 61 now. There are 58 non-legendary cards that you can obtain without doing any instances (includes Nanamo, Ultima, and Lahabrea). Currently obtainable legendary cards without instances: Vaan, Zidane, Warrior of Light, and Squall, total that to 62 (not including tournament rewarded Lightning). By the end of the next tournament, Shantoto will potentially be available for some of us (again, not including tournament rewarded Cecil). While it's unfortunate that currently, it's not very realistic to get the full 60 through non-instance means alone, it is still possible to do without a single instance. If you don't want to play a really low RNG chance with your MGP through silver/gold packs, get yourself through WoD and other instances for those low star cards. I see them as "alternatives" to the 60 grind.
    (0)

  2. #12
    Player
    Gallus's Avatar
    Join Date
    Sep 2013
    Posts
    1,260
    Character
    Vermilion Rose
    World
    Phantom
    Main Class
    Summoner Lv 100
    And when I thought there wasn't more RNG involved, R200+ chocobo races seem to have an average of 2-4 choco meteors falling on everyone's head every race, I mean EVERY FREAKING RACE TROLOLOLOMETEORS ON EVERYONE...like the winner is always the lucky guy who manages to get a hero's tonic/stamina tablet when choco meteors start raining.

    Oh SE...
    (1)
    Last edited by Gallus; 03-11-2015 at 06:46 PM.

  3. #13
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    You would love Mario Kart
    (0)

  4. #14
    Player
    Madigari's Avatar
    Join Date
    Mar 2014
    Posts
    39
    Character
    Brovoje Janasch
    World
    Maduin
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Welsper59 View Post
    Did you expect the cards to be obtained immediately upon victory?
    Actually, I kind of did. In FFVIII, you won at least one opponent's card that you captured, and all of them if you locked out the score. I don't see why that had to be changed just to encourage more of a grind and put RNG into something that never had this level of RNG in its original incarnation. You can say that it's the nature of an MMO/the nature of RPGs in general, but there are plenty of MMOs and RPGs that can control themselves when it comes to putting RNG in most every single facet of the game. The proof of that is in that this game didn't have this rule when it was in FFVIII.
    (1)

  5. #15
    Player
    Erudain's Avatar
    Join Date
    Aug 2013
    Posts
    390
    Character
    Eldarion Telcontar
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    in VIII your opponent took one of your cards or even several if you lost.......can you imagine the rant threads we'd have if you lost your good card here everytime you lose?
    (0)

  6. #16
    Player
    Madigari's Avatar
    Join Date
    Mar 2014
    Posts
    39
    Character
    Brovoje Janasch
    World
    Maduin
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Erudain View Post
    in VIII your opponent took one of your cards or even several if you lost.......can you imagine the rant threads we'd have if you lost your good card here everytime you lose?
    I don't know. How many rant threads were made on the old forums when you lost a good card in Triple Triad when XI was at it's peak? I imagine most people would just accept it as part of the game.

    As proven by the mini cactpot thread in this forum, some people will complain about anything, though.
    (0)

  7. #17
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Madigari View Post
    Actually, I kind of did. In FFVIII, you won at least one opponent's card that you captured, and all of them if you locked out the score. I don't see why that had to be changed just to encourage more of a grind and put RNG into something that never had this level of RNG in its original incarnation. You can say that it's the nature of an MMO/the nature of RPGs in general, but there are plenty of MMOs and RPGs that can control themselves when it comes to putting RNG in most every single facet of the game. The proof of that is in that this game didn't have this rule when it was in FFVIII.
    To be fair, I wasn't 100% sure if it was going to be following the normal MMORPG random drop chance neither, but the fact it was definitely fit expectations lol. It's true that they don't have to do that... but at the same time, name one that's successful that doesn't resort to RNG for the majority of its content. Even WoW, for as faceroll as it is, still relies on RNG for a great deal of core things that players experience, including loot/drops.

    FFVIII is a single player game. It's an RPG, but not one that aimed to make it mandatory for you to partake in side content. TT was a brilliant add, but it's still just a small part of the whole game. Besides that, unlike here, it's not like the game held your hand as far as pointing you to the right locations that NPCs are (no indications such as an icon). The most important thing too... single player games are designed to have an end lol. They have a certain "average" amount of time the developer expects you to play the game before you beat it (which usually includes any side content). An MMORPG is designed to have you play the content it has for YEARS (namely because new content gets released periodically). You really can't compare the content and design of a single player game to an MMORPG easily, as by doing so, you essentially open the flood gates as far as what one "should" have... which, in reality because of classification of genre, they can't really do without reason.
    (0)
    Last edited by Welsper59; 03-12-2015 at 05:23 AM.

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