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  1. #1
    Player
    Punainen's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,012
    Character
    Punainen Drak
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90

    I hate CON post 1:18

    Don't 'boohoo' me about 'easy mode' or MP management. All the people that make these complaints are people who don't even play CON, and thus have no idea what they're talking about.

    In FFXI I had excellent MP management. As a RDM I could do full refresh, regen, haste, protect, shell rounds; DOTs; debuffs; backup-heal; etc with absolutely zero downtime. And FFXI never had an 'easy mode'.

    In XIV my CON has no option but to be a white mage. I have NO chance to use ANY debuffs or DOTs, and even throwing buffs is risky, because my MP pool can barely handle keeping the party cured. Even then, I must continually take downtime to refresh my MP.

    Where I once had 3 (or 5 if you add THM's), I now have 5-7 cure spells. For any decent party I typically carried Cure 2 and 3... Now to be affective and not waste MP, I MUST have Cure 2 and 3 and Curaga 1 and 2, which removes important tactical abilities I had been using...but I guess that's okay, because I wont have the MP to spare for them anymore anyway.
    In addition, this many different cure's (who's icons all look nearly identical--adding to the confusion) and pt members running to and fro, its difficult to even decide WHICH spell to use when.



    Making a class horribly broken =/= a challenge.

    Finding climbing the molehill unchallenging? Want to climb a mountain?? TOO BAD! You still get the molehill, but to make it "challenging" we're going to break your legs!

    CON used to be my favorite class, and thus far has been the only one I even bothered to get to 50.
    Now I absolutely hate it and will be abandoning it ASAP for some melee class 'cause I don't dare touch THM anymore either.

    You DoW's can tell us DoM's to stop whining all you want... But good luck with your parties when there's no more mages running around.
    (32)
    Last edited by Punainen; 07-23-2011 at 11:53 AM.

  2. #2
    Player

    Join Date
    Jul 2011
    Posts
    5
    Absolutely agreed. It's terrible. Cure isn't even worth using anymore. If you use it, you're screwed, if you don't use it, you're screwed.
    (6)

  3. #3
    Player
    Catapult's Avatar
    Join Date
    Mar 2011
    Location
    Lotus Gardens
    Posts
    3,240
    Character
    Thal Icebound
    World
    Ravana
    Main Class
    Dancer Lv 100
    Woah there, Nelly. Slow down and remember something.

    1.18 is the "foundation" patch.

    On this foundation, Conjurer is designed as a solo-class. Right now, you are partying as if you were soloing - each player should still be looking out for themselves somewhat. That means if your fellow Diciples of War are not throwing up the occasional Sacrifice spell to keep themselves going, it's their fault if you - a solo caster - can't keep them alive on your own.

    Now with the foundations laid, party-based classes will be next up for implementation. Then you can become an actual white mage rather than play a conjurer pretending to be a white mage.
    (18)

  4. #4
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    But even if this is a "foundation patch", why jack up the cost of cures when you haven't yet changed stats to be more effective as they said they were going to? We've basically only gotten half of the deal - the crap end that is, with nothing to make up for it in the mean time.


    They should have held off on the MP tweaks or scaled them down a bit first, then cranked up the costs after tweaking our stats to be more powerful. As it is they've just made mage life unnecessarily difficult. It's just irresponsible to employ nerfs first without the corresponding tweaks to balance said nerfs also in place.
    (7)

  5. #5
    When gas prices went up people started riding the bus or biking more. Well, good luck finding a healer for your parties

    Next time you die, remember it was due to poor MP management and because apparently we complain/whine a lot. So, make sure not to b***h at us about it =)
    (1)

  6. #6
    Player
    Catapult's Avatar
    Join Date
    Mar 2011
    Location
    Lotus Gardens
    Posts
    3,240
    Character
    Thal Icebound
    World
    Ravana
    Main Class
    Dancer Lv 100
    Hello! Game-fundamentals overhaul. Can't all happen at once. I at least am seeing some direction from these tweaks.

    Remind your gladiator party members that they, as solo-classes, have access to mage-abilities too and should pull their weight rather than just pretenting to be a boring tank.
    (4)

  7. #7
    Player
    bahley's Avatar
    Join Date
    Jun 2011
    Posts
    65
    Character
    Silas Benz
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Punainen View Post
    Finding climbing the molehill unchallenging? Want to climb a mountain?? TOO BAD! You still get the molehill, but to make it "challenging" we're going to break your legs!
    This analogy seems pretty accurate.
    (16)

  8. #8
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,272
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    I am a rank 50 CON (my thm is currently 39) Did rank 45 raid today and I did not have huge MP issues nor did the other mages. Oh and I wasn't forced to only be a 'Healer' I nuked some too in the dungeon when MP was good. We communicated, used MP conserving and gaining abilities, and played our jobs.

    It's a new change, and yes, if you don't watch your MP you can get into trouble SUPER-quick. But really, you shouldn't be able to heal a whole party for the same cost as healing one player. That was a huge problem with the game mechanics. Just like being able to AOE nuke everything is/was a huge problem. Keep in mind, the way parties play in general needs to change. For instance, Tanks and DD's can't just charge in expecting buffs to happen when mob is already engaged and everyone should attempt to equip some version of raise (it's only rank 14 for a reason). And crowd control is a MUST. It will just take us all some time to learn how to play with new MP pool. I understand people being uncomfortable with changes, but these really are for the better AND make way more sense in the long haul.


    Also, so far I've had no trouble soloing leves as either my CON or my THM. When people say they took away the 'solo-abilities for Mages' do you mean "We can't kill mobs like the Dodore by ourselves anymore" or "Dude, that normal mob that other classes can handle solo just ate me?" Because if it was the former, yeah, you were never supposed to be able to do that...they fixed a loophole/game development error...if it's the latter, you either need to adjust your stats, your spells or admit you just don't know how to play your job that well.
    (15)

  9. #9
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    why don't you wait for white mage to come out? class are meant for soloing not party so i can understand why mp goes out quick.
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  10. #10
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    451
    Finally got a chance to play around with Conjurer in a group. My take on this is that Conjurer isn't main healer any more. Sure CON got access to the Curaga line, but they are too expensive to make CON a "main healer". This pretty much means that FFXIV does not have a main healer right now. The tasks of healing and damage mitigation need to be spread around the party.

    In my eyes, Conjurer is an "elemental mage". I've had more success using Stoneskin II to mitigate damage. It's cheap (only 24 MP), seems to absorb around 400 damage, and can be AoEed onto the whole party for no extra MP cost. Recast is so-so at 30 seconds, but it's better then running out of MP from trying to spam cures.

    To give more concrete examples, I was duoing with a MRD. I relied on him to use Bloodbath II and Second Wind. The combination of those two abilities, with my casting Stoneskin as it came up (every 30 seconds), and an occasional Cure II from me. Rank 60 stuff I'd almost never have to use a Cure. Rank 65 and up was more challenging, for sure. We fought one Rank 69 eft (early on in the experimentation stage) and failed, because I was being a bit too conservative with the MP (trying to maintain for multiple fights), and one big TP move dropped him .

    I also need to check on this, but I'm going to look more into Ethers ... it's possible that the re-use timer was dropped. I used an ether, and then was immediately able to use a potion with no cooldown. Still only gave back 50 MP, and stacks to 12, but, might get me through til the jobs come out.
    (4)

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