Right now. All jobs feel the same. As monk you do the same rotation as any other monk. You have the same skills and passives.
It would be nice to have multiple specs for one class even without changing their role.
Right now. All jobs feel the same. As monk you do the same rotation as any other monk. You have the same skills and passives.
It would be nice to have multiple specs for one class even without changing their role.
Everyone is still going to be the same, because someone will figure out the most optimal spec, and everyone will follow that ...
There's no point, just change jobs to play something different.
And a lot of hunters, warlocks and mages go for the optimal spec, especially for endgame
Unless their guild wants them to go for a more support-type role than pure damage. But in general people will always go for whatever's the most optimal.
I'm not against specs at all, I just think there are other things that should get the developer's attention first. If they would go to a specs system, my guess is that it won't be anytime before 4.0 either, considering it's a major change.
Edit: also, what Melocke says. Being able to play all jobs on 1 character is in essence an advanced spec system.
My STR-based WHM with Gloam Accessories does 75 dmg w/ her auto attack. Eat that, melee junkies!
With one of those being the spec to go for to push max deeps. The other one was alright so you'd have some variation and the last one was a joke DPS wise.
You seem to try and make it look like in WoW you had these major choices. They did not revamp the whole class system in WoW for nothing in the last expansion.
So...you guys think we should give up of any customization because of the internet?
Because the cross class system only exists to obligate you to lv up other class that you don't want to play with. All MNKS need to have Blood for blood. All WHM needs Swiftcast. But I don't wanna play BLM or DRG, I wanna play WHM and MNK.
This cross class is cool in theory, but it's boring to play a class you don't want it just for that crucial skill
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.