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  1. #1
    Player
    Hiruke's Avatar
    Join Date
    Aug 2011
    Posts
    569
    Character
    Aislin Delhir
    World
    Leviathan
    Main Class
    Arcanist Lv 73

    Will we ever revisit other "destroyed"/inaccessible areas from 1.0?

    (I supposed there are potential (minor?) spoilers here for folks who, for example, haven't done any of the Hildibrand quests. Just a heads up.)

    (Also, this site has some decent 1.0 maps if you're interested/nostalgic:

    http://ffxivmaps.com/old.html)

    It's nice that we're finally heading back out to Coerthas Western Highlands, but what about some of the other areas from 1.0 that we can no longer enter? (Though, I'm sad we may never have Gargoyle Crossing again, since I imagine we will bridge Coerthas Western Highlands and Coerthas Central Highlands with a tunnel through/past Snowcloak instead of the previous, well, bridge. Or fly there from the Sea of Clouds.)

    Nanawa Mines

    The connection between Central Thanalan and Northern Thanalan changed drastically in 2.0. What happened to Nanawa Mines? Is Nanawa Mines what the mine/train tracks lead into? Or is Nanawa Mines completely caved in, and the pass leading from Central Thanalan to Northern Thanalan is all that Ul'dah dug up of Nanawa Mines in order to pass through? The map seems to refer to the entire construction area as "Nanawa Mines", rather than indicating any entrance (though the zone line is quite close, and in 1.0 Bluefog was just a bit north of where Nanawa Mines would have been).

    Copperbell Mines

    But, wait, you already can access this area... right? Don't open the spoiler tag unless you have finished the main scenario quest up to 2.55's story!

    At the end of the MSQ, it shows the Sil'dih Aqueducts. Copperbell Mines in 1.0 was actually adjacent to the Sil'dih Aqueducts, an unusable entrance to them being included in the area. Also, the Copperbell Mines were much larger in 1.0. We are only able to access part of them. Will we ever be able to explore the Sil'dih Aqueducts, or the missing sections of Copperbell Mines? The former being much more interesting, of course. I was actually thinking about how in FFXI some of the cities had underground areas accessible directly from the city (leading into a dungeon and/or making a passageway to a distant area), and was wondering if we'd ever see something similar in FFXIV, and then the MSQ shows us the Sil'dih Aqueducts under Ul'dah! I've been wondering for a while if we will ever visit the ruins of Sil'dih...


    Mun-Tuy Cellars

    How did the Cellars move from North Shroud in 1.0 to being the bridge between East Shroud and South Shroud in 2.0!? I understand some areas being moved around slightly (Snakemolt being east of where it was originally... it's not too crazy to think the people would just use names they were familiar with and apply them to "new" areas instead of making up new names, after the landscape changed), but an entire underground section moved clear across the forest? Mun-Tuy Cellars clearing bridging two zones does lend some weight that Nanawa Mines will never be used as more than a zone line connection, though.

    Quote Originally Posted by Fernehalwes View Post
    Greetings Hiruke!

    The fermenting of Mun-Tuy beans into sauces, tonics, pastes, and even the tasty brew that helps Wood Wailers wind down after a long day of wailing is a task that requires strict temperature and humidity control. In an age devoid of heating/cooling systems, the best place to achieve perfect temperatures/humidity was in caves (no matter how hot/cold it is outside, a cave's interior usually remains unchanged). It also helps that on the walls of certain caves found only in the Twelveswood grows a special type of yeast that helps transform the Mun-Tuy juice into something more...exciting. When the Calamity wreaked its havoc on the Twelveswood, many of the caves used for Mun-Tuy processing were either buried under rubble, or new openings were created, changing the internal environment and making them no longer suitable for the task at hand. This is pretty much what happened with the pre-Calamity cellars. However, Gridania is a thirsty city-state, and the Mun-Tuy brewers were not ready to let their craft fade into oblivion, so they searched long and hard for a new series of caves that met the conditions of their old cellars...and finally found some on the border of the new East and South Shrouds--the location of the new cellars.

    I know that doesn't answer all of your questions, but hope it sheds some light on one.
    Taking another look at the maps, the (new) Mun-Tuy Cellars are HUGE, because there's is a LONG distance between East Shroud and South Shroud according to the 1.0 layout. Now I definitely wonder if we'll ever explore this area (though I guess there isn't much need to).

    Some other areas I missed in the initial post, now added to the OP:

    Cassiopeia Hollow

    A dungeon area near 1.0's Camp Bloodshore, presumably this would be somewhere near Costa del Sol now, but it's not really hinted at anywhere. I would imagine there would be little interest in reviving this area as Sastasha already covers what it might offer thematically? Still would be interesting to know what happened to it.

    Shposhae

    A dungeon area near 1.0's Moraby Bay aetherial gate, presumably this would be around where "Moraby Bay" (the bay itself rather than the drydocks) is marked on the map, but it's not really hinted at anywhere. I would imagine there would be little interest in reviving this area as Sastasha already covers what it might offer thematically? Still would be interesting to know what happened to it.

    Coerthas Central Lowlands

    Probably the most perplexing inaccessible 1.0 area is the Coerthas Central Lowlands. In 1.0, Mor Dhona zoned north into Coerthas Central Lowlands. Now when we zone north from Mor Dhona, it skips the Coerthas Central Lowlands entirely and goes straight to Coerthas Central Highlands. The northern part of Mor Dhona and more or less the entirety of Coerthas Central Highlands are mostly similar to their 1.0 counterparts, so skipping this entire area is quite odd.

    It's also a little odd that North Shroud used to zone into Coerthas Eastern Lowlands, but now somehow winds all the way up into Coerthas Central Highlands.

    Coerthas Eastern Lowlands

    Griffin Crossing is currently down for repairs (despite seeming not that bad off when used as the site of the first battle with Gilgamesh), so it's understandable why you can no longer zone in to there from Coerthas Central Highlands. It's kind of odd that the connection between North Shroud and Coerthas Eastern Lowlands has been replaced with one between North Shroud and Coerthas Central Highlands. Is that ever explained anywhere?

    I imagine the poor Ishgardians stuck here around Owl's Nest could use some visitors!

    Coerthas Eastern Highlands

    Sure, we're now going to the west, but how about the east? This is probably one of the most understandable areas to get blocked off, since the only way in was a tunnel from Coerthas Central Highlands. Surely, similar to attempting to repair Griffin Crossing, there is some effort to reopen the tunnel here as well?

    Mor Dhona (southern section?)

    Mor Dhona is probably one of the more oddly reworked areas in 2.0. Singing Shards now to the east of Revenant's Toll instead of southeast of Silvertear Lake. Somehow, Silvertear Lake is called Silvertear Falls on the map!? How does that even work? Northern Thanalan used to zone into the southern part of Mor Dhona, but now tracks around to the northern part of Mor Dhona instead.

    Basically, you can no longer visit the southern end of Silvertear Lake. This is probably one of the most "losable" areas of the game, though it would be interesting if Revenant's Toll eventually expanded into a full-blown city and they decided to explore the rest of Mor Dhona, uncovering the ruins of (well, I assume it's ruined?) Castrum Novum from 1.0 and whatever happened to Camp Brittlebark, etc.

    West Shroud

    I believe it was said this part of the forest was basically completely destroyed. You can see what's in its place over the rise west of Spriggan's Dig in Central Shroud, and some speculate that you actually bypass this area when moving between Central Shroud and North Shroud. Even if nothing (natural?) lives there, it would be interesting to explore a more "destroyed" zone at some point in the future.

    Summary

    For the most part, I think the team did a fantastic job reimagining all of the areas. If you compare the old 1.0 maps to the new 2.0 maps, you can see that more often than not, things are around where they ought to be, except the zones have a much better design overall.

    However, from a lore perspective, missing a lot of the zones called out in bold above... irks me... Especially Coerthas Central Lowlands. Seriously, what happened to Coerthas Central Lowlands!?

    Edit: Added Nanawa Mines and Mun-Tuy Cellars (and ninja'd in Fern's response).
    Edit 2: Added Cassiopeia Hollow and Shposhae.
    Edit 3: Added Copperbell Mines.
    (14)
    Last edited by Hiruke; 04-03-2015 at 08:22 PM.

  2. #2
    Player
    Kirol's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    131
    Character
    Kirol Blackgate
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    I remember Coertas being one of the most expansive and beautiful areas in the game, and I can't remember the particular area but I remember there being some trees and level 99 Goblins (I believe it was on the Eastern side) which was my favourite.
    On another note, there was an area in 1.0 which had 'walkable' land in the Ashpool, called the Dreaming dragon. I never figured out how to get there, but for it to be named it seems a shame that it was seemingly inaccessible. Would be nice to finally go there, unless of course they're not opening up the Twinpools area, and only the Riversmeet areas.
    Worth noting is that Dragon's Aerie was in this area - one of the many unfinished and unreleased dungeons from 1.0.
    I think Wyrmking's Perch will be back, since, well, everything's been pretty 'dragon-y' of late. Along with that we should see the Dusk Vigil. Weather or not we'll see that as a dungeon as well, I have no idea. And wouldn't it still be encased in ice a la snowcloak?
    (5)

  3. #3
    Player
    Zohar_Lahar's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    1,381
    Character
    Zohar Lahar
    World
    Jenova
    Main Class
    Viper Lv 100
    Really hoping they add all those in with Heavensward.
    (3)

  4. #4
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    They said we will be seeing settlements from 1.0 in Heavensward.
    (3)

  5. #5
    Player
    LunaHoshino's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    785
    Character
    Luna Hoshino
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Pretty sure West Shroud still exists at least in part, because I recall an NPC mentioning something about a patrol or something that had been sent there.
    (0)

  6. #6
    Player
    Kotemon's Avatar
    Join Date
    Jun 2014
    Posts
    679
    Character
    Tobias Shadowmane
    World
    Excalibur
    Main Class
    Dark Knight Lv 80
    Someone speculated Alexander seemed to be around Ewe Lake. From the looks of Heavens Ward we might be going around that mountain that is on the map with Ishgard. So West Highlands may be the access point to those other areas. Another theory to consider is other areas around Lower Coerthas, may have been renamed as part of a lager plot or with addition of entirely new areas outside the old zones. I think they did say the expansion's plot wasn't as big as ARR or others in development. So it might be a good way to add more new zones. I doubt Alex was in Ewe lake as in the video clip with the black Chocobo. It was flying by part of a large bubble with some suspended rocks on it. That area looks like it might be where that raid is. However Western Highlands was the only area old players seemed to recognize by name. I'd like to know if it was frozen in 1.0 as well. That will give the best idea of what they might be doing with the old areas that are missing.

    West Shroud is MIA along with the central Low Lands. With Shiva freezing everything the Ixali there could be trying to relocate into the shroud. There's a good chance that in the future expansions we would get all the zones reworked and added back in some form or another. Until then we go to wait and see how the maps for the new areas fit in together.
    (0)

  7. #7
    Player
    Karen_Cerfrumos's Avatar
    Join Date
    May 2014
    Posts
    176
    Character
    Rera Kando
    World
    Cerberus
    Main Class
    Ninja Lv 90
    In Famitsu interviews Yoshida essentially dodged the question that could've revealed if Eastern Coerthas are also being added into the expansion (the question concerned Falcon's Nest and Owl's Nest).
    Usually when developers don't deny something it means they're trying to hide it.
    (1)

  8. #8
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    The only thing I really missed about V1.0 was the large scale maps. The V2.0 maps feel kinda cramped by comparison (I especially hate how Ul'dah, Gridania and Limsa are broken into two maps each. Limsa I could understand because it was a confusing mess in V1.0, but Ul'dah feels like it lost a lot of scale by comparison.) I spent a the first week of the game just trying to see how far I can get without leveling significantly, and I'm pretty sure I got to one of the Garlean fortresses front doors, but there was no indication of how to get in at the time. That's also when I said "This bears a striking resemblance to FF6" ... sure enough, not a coincidence.

    What I really hated about V1.0 was the camera color blooms that made indoors look a blurry red, and outdoors a blurry blue. Everywhere. Like they might have been trying to make it look "realistic" in a sense, but the effect was awful.


    I remember there was these underground-ish areas between Uldah and I don't know, I think maybe it was Limsa, that I had a hard time figuring out how to get out, which was when I used the teleport for the first time.

    Which brings up another thing I didn't miss about the V1.0 maps. The V1.0 maps had these "airship" docks in a bunch of places, and Crystals all over the maps... but they were all identical. The copy-pastaness of V1.0 was awful. Like every "camp" outside Uldah, Gridania and Limsa were just two tents and a Crystal.
    (0)

  9. #9
    Player
    zandervont's Avatar
    Join Date
    May 2013
    Posts
    283
    Character
    Sephaistos Eum
    World
    Cerberus
    Main Class
    Red Mage Lv 70
    Will you be bringing back old places from Coerthas in 1.0 such as Owl's Nest and Falcon's Nest?
    Y: Falcon's Nest will appear. In addition to being a village, there's quite a bit going on there.

    http://www.bluegartr.com/threads/125...29-Translation

    seems like something is coming at least.
    (1)

  10. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,634
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by LunaHoshino View Post
    Pretty sure West Shroud still exists at least in part, because I recall an NPC mentioning something about a patrol or something that had been sent there.
    But with Sorrel Havens (West part of Central) changed from a long, misty river into a dry well and Treespeak (East part of Northern) no longer having its second level of rope bridges and tree-clefts, I wonder just how much they can really do with it... Maybe we can at least see the SW parts like Turning Leaf returned in some (hopefully entertaining) style? (I really miss that base-camp of AF-questers just past the initial lvl 99 treents.)
    (1)
    Last edited by Shurrikhan; 03-17-2015 at 12:24 AM.

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