Results 1 to 10 of 10
  1. #1
    Player
    Doctor's Avatar
    Join Date
    Sep 2011
    Posts
    65
    Character
    Sal Rex
    World
    Balmung
    Main Class
    Marauder Lv 45

    How will flying work in non-seamless zones?

    Since there are loading screens between zones (unless that will change in 3.0 which is unlikely), how will flying work?
    (0)

  2. #2
    Player
    gamesmart's Avatar
    Join Date
    Aug 2013
    Posts
    525
    Character
    Marcus Deston
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    I'm assuming the transition lines have less, if any, stuff in the air to do stuff with. Given that most of the new maps seem pretty freaking big, I doubt it'll be much of an issue.
    (0)

  3. #3
    Player
    Doctor's Avatar
    Join Date
    Sep 2011
    Posts
    65
    Character
    Sal Rex
    World
    Balmung
    Main Class
    Marauder Lv 45
    Regardless of how large the maps are, will they be large enough to make flying seem natural? I'm surprised that none of the developers mentioned anything about this.
    (0)

  4. #4
    Player
    gamesmart's Avatar
    Join Date
    Aug 2013
    Posts
    525
    Character
    Marcus Deston
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Doctor View Post
    Regardless of how large the maps are, will they be large enough to make flying seem natural? I'm surprised that none of the developers mentioned anything about this.
    Given yesterday's panel, they definitely LOOK big enough for flying to seem natural. If you missed the tour video it's in a thread somewhere around here.
    (0)

  5. #5
    Player
    Kaisha's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    Kaishen Commodore
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Probably a combination of both invisible walls, and 'guiding' your flight's height to keep you closer to the ground in spots they don't want you to ride high up in.

    And then the dead space that is traversal between islands where they probably won't care.
    (0)

  6. #6
    Player
    azlewood's Avatar
    Join Date
    Jun 2014
    Posts
    179
    Character
    Zar'tan Vosloo
    World
    Lamia
    Main Class
    Conjurer Lv 34
    they are going to end PS3 support, its the only way.
    (5)

  7. #7
    Player
    Antanias's Avatar
    Join Date
    Mar 2011
    Posts
    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    Quote Originally Posted by gamesmart View Post
    Given yesterday's panel, they definitely LOOK big enough for flying to seem natural. If you missed the tour video it's in a thread somewhere around here.
    It happens to be the latest developer's blog post, which contains the tour trailer.
    (0)
    <--Giver of yarns, not the giver of darns :3
    Follow me on Twitter @Antanias_

  8. #8
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    AN interview did comment on how there will be no fighting in the sky in the open world so it's very possible that the "loading zones" will be in the sky and even though it may seem seamless it's most likely that we will have 1 big zone but it will of course be cut into different area that stitch together through the invisible zone lines that we go through with the flying mounts.
    (0)

  9. #9
    Player
    KodiHivaer's Avatar
    Join Date
    Aug 2013
    Posts
    214
    Character
    Krosa Kaine
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    PS3 Limitations.
    (1)

  10. #10
    Player
    Truefaith87's Avatar
    Join Date
    Aug 2013
    Posts
    324
    Character
    Tama Seiryu
    World
    Coeurl
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Kaisha View Post
    Probably a combination of both invisible walls, and 'guiding' your flight's height to keep you closer to the ground in spots they don't want you to ride high up in.

    And then the dead space that is traversal between islands where they probably won't care.
    Using an idea similar to this when talking with my FC, I would assume, since we are in the middle of an area pretty well stricken by hostile forces (Bismark, beast men, DRAGONS), perhaps our mount will show somewhat of a form of "fear" to get too close to the action, meaning we will be "forced" back away from those threats our mounts have perceived?
    (0)
    Leader of Tonberry Assassins <STAB!> of Coeurl, a social & light raiding FC.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Dreams should be allowed to fly as free as the birds in the sky.