Since there are loading screens between zones (unless that will change in 3.0 which is unlikely), how will flying work?
Since there are loading screens between zones (unless that will change in 3.0 which is unlikely), how will flying work?
I'm assuming the transition lines have less, if any, stuff in the air to do stuff with. Given that most of the new maps seem pretty freaking big, I doubt it'll be much of an issue.
Regardless of how large the maps are, will they be large enough to make flying seem natural? I'm surprised that none of the developers mentioned anything about this.
Given yesterday's panel, they definitely LOOK big enough for flying to seem natural. If you missed the tour video it's in a thread somewhere around here.
Probably a combination of both invisible walls, and 'guiding' your flight's height to keep you closer to the ground in spots they don't want you to ride high up in.
And then the dead space that is traversal between islands where they probably won't care.
they are going to end PS3 support, its the only way.
<--Giver of yarns, not the giver of darns :3
Follow me on Twitter @Antanias_
AN interview did comment on how there will be no fighting in the sky in the open world so it's very possible that the "loading zones" will be in the sky and even though it may seem seamless it's most likely that we will have 1 big zone but it will of course be cut into different area that stitch together through the invisible zone lines that we go through with the flying mounts.
PS3 Limitations.
Using an idea similar to this when talking with my FC, I would assume, since we are in the middle of an area pretty well stricken by hostile forces (Bismark, beast men, DRAGONS), perhaps our mount will show somewhat of a form of "fear" to get too close to the action, meaning we will be "forced" back away from those threats our mounts have perceived?
Leader of Tonberry Assassins <STAB!> of Coeurl, a social & light raiding FC.
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Dreams should be allowed to fly as free as the birds in the sky.
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