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  1. #1
    Player
    Spayd's Avatar
    Join Date
    Dec 2014
    Posts
    75
    Character
    Lillianne Nelligan
    World
    Gilgamesh
    Main Class
    Dragoon Lv 64

    Final Smash Fantasy: Melee XIV

    So, I kinda like reading threads about melee capacities and stuff, and since there's 3615 thread about SMN/BLM to overkill you for days, I want this thread to be about everything melee related. Let's call it a Melee Job General thread. So you can discuss anything like DPS, Utility, Rotations, Comparisons against other melee jobs, positional, and most of all, for new people to this game, don't hesitate asking question concerning any of the three melee jobs.

    So, any of you guys think Melee are too op in this game, or think it's well balanced against ranged dps who seem to not appreciate the fact that we are getting more dps than them?
    (0)

  2. #2
    Player
    Mibhas's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    136
    Character
    F'mibhas Hena
    World
    Odin
    Main Class
    Lancer Lv 80
    Melee have the disadvantage of, well, having to stand right next to whatever they're attacking, so it makes sense for them to have better DPS to even that out. Fights are usually designed around a mixed party composition (imagine trying to take four melee into T13; you can pick straws to choose people who have to move away for Megaflare), so it's pretty balanced.
    (0)

  3. #3
    Player
    Slappah's Avatar
    Join Date
    Sep 2014
    Posts
    722
    Character
    Slappah Lol
    World
    Jenova
    Main Class
    Reaper Lv 90
    No melee aren't op at all.

    There's various pros and cons for both melee and ranged classes.
    Even in PvP you see balance between melee and ranged with ranged classes being able to CC someone from afar and tear them up, but at the same time a melee can rush a target and CC them and deal out some serious burst to blow someone up.

    In PvE there's a lot of AoEs that ranged dps simply don't have to deal with, but that can go the other way too with some AoEs only targeting ranged.
    (0)

  4. #4
    Player Skeith-Adeline's Avatar
    Join Date
    Jul 2014
    Posts
    1,051
    Character
    Sariena Adeline
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    You can clear Final Coil with 4 melee. The jobs aren't imbalanced–the fights are. Granted though, if we merge a little realism into this, a Monk shouldn't be top DPS.
    (0)

  5. #5
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Since we are talking about melee do SMN ifrit count for that?
    (1)

  6. #6
    Player
    Shizuna's Avatar
    Join Date
    Feb 2014
    Posts
    71
    Character
    Alethea Wyste
    World
    Gilgamesh
    Main Class
    Arcanist Lv 70
    Top-tier melees can do 60-100 dps more than BRD, SMN, and BLM cause FCOB (including T8) is more melee-friendly. Other than that, there are some disadvantage to other content where melee dps don't really shine too much. So it's just really based on content.
    (0)

  7. #7
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Skeith-Adeline View Post
    You can clear Final Coil with 4 melee. The jobs aren't imbalanced–the fights are. Granted though, if we merge a little realism into this, a Monk shouldn't be top DPS.
    There's the classic argument for this of "the Monk isn't pushing the deeps by hitting hard, they're pushing it by hitting many many times very fast", but did you notice how this directly translates into the attack animations? Monks have more animations that hit multiple times than any other class, I believe.

    Bootshine: 4 hits
    Twin Snakes: 2 for one
    Dragon Kick: I think this hits twice, but the breakdance could be confusing
    Demolish: 5 hits

    There's also the element of hitting pressure points, ala Touch of Death, but realism really does falter when one considers using such things against robots. Yo, Avatar! I'm going to make your... organs fail? Huh?
    (1)

  8. #8
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    You want to have some sort of class synergy to be able to boost the entire performance of the party; such as DRG and BRD, BRD and casters, BRD and melee, etc etc. Honestly "being melee" doesn't really justify being top dps because they're hitting those numbers anyway despite dealing with AoEs and positioning... So maybe stack our dps with the highest dps classes.

    The thing is, people don't do that. They have a bard to maximize melee dps uptime, BLM for more control over add dps, opting to take a DRG/NIN over a double monk set up for more synergy (trick attack and disembowel). You could do raid content with 4 melee, just not ideal. Same with having a bard to an extent; it's nice to have a bard for paeon or foe for the blm, but double bard is redundant and doesn't contribute much.

    On the same end, you don't want a single class to be able to provide a bunch of utility that essentially mandates a slot (BRD when they had 10% damage debuff on RoD), or be so underwhelmingly weak that they have no place in content (DRG in 2.4 and now SMNs)
    (1)

  9. #9
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Melee is pretty well balanced at the moment. The only reason that DPS gaps are so huge between melee and ranged right now is due to the current FCoB mechanics. All fights are VERY melee friendly, causing 2 melee compositions to be the norm. High up time on the boss, and virtually no knockback abilities that affect melee only are common features in all FCoB fights. Melee is strong right now, but it has nothing to do with balance, just mechanics.

    With the exception of SMN, all other classes are in a decent place now and are competitive in terms of placement in FCoB parties.
    (1)

  10. #10
    Player
    Spayd's Avatar
    Join Date
    Dec 2014
    Posts
    75
    Character
    Lillianne Nelligan
    World
    Gilgamesh
    Main Class
    Dragoon Lv 64
    I see your opinions, and I still wonder why rangee whine about the gap then. Anyway, do you guys also think it'll be the same in Alexander, or the normal compo will change to three ranged one melee? I wouldn't be surprise to be honest, unless people find again a way to get the melee to have as much uptime as they can. As a melee dps, I don't mind having melee jobs to shine obviously.
    (0)

  11. 03-05-2015 11:15 PM

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