It could do with more trees and flowering/shrubby plants around the center water area, imo.
It could do with more trees and flowering/shrubby plants around the center water area, imo.
Center oasis and the few houses overlooking windmill are the only interesting areas in Goblet. Both mist and lavender beds are both essentially on one big hill. The long slope gives more houses better views. Goblet however fans out from center and with multiple floor layers most houses have bad views or face other houses. At least need more vegetation or fountains spread around since paths are all brown and boring.
But Goblet is so much more accessible than Lavender Beds or Mist.
Mist only has a couple plots that are within 5 seconds distance to the nearest MB/Bell combo.
Most Goblet houses offer that kind of quick access.
Lavender Beds? I don't think ANY house in Lavender Beds have a MB/Bell right in front of it. Especially my FC mansion (plot 28), it's quite the distance away and we're technically right in front of the MB (our next door neighbor is even further away from it)
Goblet Plot #1 ftw!
Admittedly, I'm not the kind of person that stops to smell the roses, but for me Goblet is perfect! Think of it like a big city where everything is within walking distance as opposed to a mountain town where the view is nice, but you have to drive out 2 hours to go grocery shopping..
Granted the difference is not that big in the game, my cottage is still where I go for crafting since everything's so close together.
I think it suites the Goblet well in my opinion the Goblet is the "market place" for people who like to be near a MB/Bell. It gives the sense of a tighter commune (depending on taken plots) and is the place for crafters. While The Lavender Beds is more of a iconic home sweet home and the Mist is the Getaway summer home that you may want. But I do agree the Goblet should be just as appealing as the other two.
The middle area of the Goblet is actually very lovely IMHO, like an oasis. But only some of the houses are near this beauty, so there are too many houses with more stark surroundings that are just not that desirable.
I think some water additions (small ponds, waterfalls, etc), and lush potted or planted vegetation could go a long way to making the Goblet more pleasant.![]()
TBH I thought with Uldah being the "rich" city. Or It always gave me the feel that the housing area would be similar to the look of 12.
Just thought Uldah would be a giant market place. Even at home.
/shrug.
Another reason why palm trees are needed. lol
Remove the windmill shadow.
I moved from my goblet house because the light change at night annoyed me and occasionally gave me headaches
I personally prefer the Goblet over the others. As far as the greenery goes, if the houses have a lot of trees on the property (which most do in my ward), then adding more trees along the walkway would make it too crowded I feel. If there is any change, I would suggest just changing some of the colors of the bricks. Nothing crazy, but just different shades.
Agree even different color bricks would go a long way. Color palette of Goblet is a common complaint and it can be fixed with some retexturing and few plant/water additions and perhaps awnings and tapestries like rev toll has now.
Lav beds prominent colors are green and brown, Mist is white and blue bit Goblet is brown and well brown. There really is just too much brown in the Goblet. Paths are brown, walls are brown, rocks are brown, canyon scenery is mostly brown, houses are brown and can only paint small portions. Alot of the color is either in central oasis or dependant on neighbor's decor. Most the natural trees and grass are not even in most lines of sight.
Last edited by Nama; 03-18-2015 at 03:26 PM.
I agree with making it more "Oasis-like", and not just in the center of the map.
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