Ok, i acknowledge that answer, but i still stand on my previous point, numbers are an eyesore x)
Thanks for sorting that out
Ok, i acknowledge that answer, but i still stand on my previous point, numbers are an eyesore x)
Thanks for sorting that out
Because the localization team still lives in the era of Super Mario Brothers II where us dumb Americans can't understand complex Japanese video games.
Lodestone Profile
http://na.finalfantasyxiv.com/lodestone/character/2183636/
Personally? At first I wanted -a -ga -ja -whatever suffixes, but over time i've come to prefer I / II / III.
It honestly is just a bit easier on the eyes. As the mod said, there's really no difference anyway -- it's not like Fira or Blizzara is actually stronger than Fire or Blizzard in ARR, it's just a different spell. Ultimately it doesn't even matter.
But the numeral suffixes really are easy on the eyes in this game.
Interestingly enough, though, Shantotto and Amon (and to a lesser extent, Xande) are currently the only mobs in FFXIV that have access to -aga spells of sorts. Shantotto could use Blizzaga V and Amon uses Firaga Forte, Blizzaga Forte and Thundaga Forte (with Xande using Quaga).
Well Shantotto was merely using the same spells and nomenclature found in XI so we can ignore that. As for the Allagans, the fact that there's this reoccurring theme amongst them could easily be explained that the lore team is using the -a, -aga, -aja naming scheme to differentiate between Allagan (ancient and lost) magic and modern magic.
Should name Fire I II and III
Fire
Firestarter
Twisted Firestarr!
I think the lore team did a good job, I don't mind the numbers. Personally I thought that the spells might turn into Fira or Firaga to denote a more powerful attack. Like Fira, Fira II, Fira III, and so forth. And Ameeicans have used the numeeal system in the past, so we are sorta use to it.
Additionally, for anyone who wasn't sure, since reading previous posts made it look like everyone was confused. Final Fantasy Spells have always used the -ra -ga -ja system, the only reason the american version had the number system was because of the UI, of systens in the past.
I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.
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