Do mobs cycle through different phases of elemental allegiance during the short duration of a fight? Sometimes it seems so.

Are all the members of a mob type firmly related to one or more elements, or not? Sometimes it seems they are not.

Are wands with elemental biases designed to help conjurers avoid the pitfalls of the elemental weaknesses that point distribution imposes on them? Or are they instead built to increase the players own bias? Sometimes the effect of casting with one of these elementally biased wands seems contradictory.

Is there a currently-functioning, meaningful system of correlations based on elements, weather, moon phases, deity allegiances, and mob-types that can add depth to the combat planning (and theory-crafting,) or is it something for which we should patiently wait (perhaps till server issues are resolved? ) Or should we get used to just another broken, half-cooked system, because this is the way it's going to be?

I know, I know... Yoshida has said a couple of things about weather and stats becoming more meaningful, but overall, the elemental undercurrent of the world has barely been dealt with during interviews and/or letters and posts from the producer, and I want to clearly envision what kind of a character I've built; even if I cannot use all of its faculties now.

Rut