You are, in part, correct. A player shouldn't feel like they aren't in control... when it it something major. Flow is perfectly understandable when designing a good story or level design. NOT when discuss a gambling game. Gambling is about risk vs reward. Higher risk = higher reward. Lower risk = lower reward. Gambling is all about the emotional ups and downs you feel from winning AND losing. Yes, people lose. It's a fact of life. It's also a factor in gaming. Don't believe me? Play Dark Souls I & II. Those games wouldn't be so ridiculously successful if people hated losing. Also, losing by random factor is bad? Play some PvP games. You will lose. It will seem unfair. You may get put up against others and have a huge skill gap between you. They may cheat. They may grief. They may whoop you bad.
But you may also get lucky and snipe them for the win.
It's rare, but it could happen. And OH GLORY DAY, how awesome that makes you feel when it happens. Why does it feel so good? Because, against all odds, you won. You beat the odds.
If everything was made easier, that feeling wouldn't feel so grand. Instead it's more like "look, I got another 10k, lulz. I should have Fenrir in no time."
THAT, to me, would make everything truly boring.
As for my concept of "that people will stop playing Gold Saucer because others get items" being "absurd", let me paint a picture for you:
New patch comes out with new items. People scramble for these new items. Even though the new items are nowhere near good or better than current gear (ie Urth's Font drops), players want it. Why? Because it's new and not a lot of people have it. They want bragging rights. They want to look at this cool reward and shove it into everyone else's face and say "look what I got!" or hold it feeling satisfied that they have something unique and cool.
Give it a few weeks and what happens? Oh, well damn, now half the server has Odin gear. No one really cares anymore. It's isn't as impressive anymore. Players are saying "look at me!" and other think "yeah, my buddies and I have had that for a while". THAT is demotivational. To compare vanity gear to actual dungeon gear is also like comparing apples to oranges, btw.
And don't think for a moment, I didn't see what you did. By adding a reply to my post before people see my post, you have set it up for you to have the first shots from readers and my post feels like the rebuttal. It was a deliberate move to discredit my response and totally bad form.
Because of your tactics, I am no longer going to reply to this thread and I encourage everyone else to leave this post be. The OP will not listen to anyone else and will stand firm on his/her beliefs of how they are saving the player base, even though most of the player base is too busy actually enjoying the content.
Good day.